jaeup wrote:moha wrote: any (balanced) repetition before first stop is a real draw, the rest is much easier handled in dispute/resumption phases.
It is not much easier in my experience. Yes, if repetition occurs after the first phase, there is a high chance that someone is just trolling. But who is to blame? In a rule where a connected moonshine life is allowed to live, the repetition after the first phase may still result in a draw, and no one is to blame.
For me the very reason to separate the main phase from resumption phases is to restrict special ko rules (necessary for moonshine) to those later phases. So a player who wanted to force repetition but forgot (?) to do so and passed instead may not be able later, whether a simple hack like superko or some more sophisticated ko pass rules are used there. This is the price of having the first phase (the main game) free from extra rules, and to ensure nothing unexpected will rob the players from their legal moves in it. Basically, to allow the main game to progress in its natural way.
I don't understand the exact situation you are talking about. For me, whichever decision (draw or dead) is acceptable for the connected moonshine life. The problem is that the sequence of repetition for connected moonshine life and separated moonshine life are virtually the same, which means a logical rule allowing the life of a connected moonshine life is likely to allow a separated one to live
I meant a connected moonshine is not automatically draw, even if allowed, the player who can repeat may choose to play for a win (letting it live), and only "cash out his draw option" if that doesn't work out. This issue does not arise if it can be killed in dispute phase. BTW there are logical rules that can differentiate the two cases, for example, explicit localization and control (Pauli) - even though I prefer identical handling (cycle/ko behaviour over locality).
For players who are playing normally, they wouldn't even notice that a sequence analyzer is included in the rule. Only when some weird situation occurs or someone is really trolling, it's the time a program or referee to come up and try sequence analysis.
This is still quite different from other board games, where the players themselves have no problem applying the rules (which may even be necessary for gaining wide adoption).
Bill Spight wrote:Chinese rules have a positional superko "in theory", but allow the organizers or authorities to have different rules, which I gather they usually do.
I wonder if there were ever any serious games (under Chinese rules) where triple ko was NOT treated as draw? I always thought this is unversally accepted in all three main go playing countries (and their histories), with maybe even casual players being aware of this rare case.