Home-made Elo ratings for some engines
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And
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Re: Home-made Elo ratings for some engines
xela, thank you very much for your great work! can you explain why of all the networks LM_GX chose LM_GX47? and where can I download LM_B5 and LM_Z2?
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xela
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Re: Home-made Elo ratings for some engines
Thanks, glad you like it!
I think GX47 was the strongest in the GX series when I started doing this (I can't remember exactly, it was a while ago). There are a few newer Leela Master networks now. Download from https://github.com/pangafu/LeelaMasterWeight For more information about how I downloaded and set up the various engines, see the other thread at viewtopic.php?p=236178
I think GX47 was the strongest in the GX series when I started doing this (I can't remember exactly, it was a while ago). There are a few newer Leela Master networks now. Download from https://github.com/pangafu/LeelaMasterWeight For more information about how I downloaded and set up the various engines, see the other thread at viewtopic.php?p=236178
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xela
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Re: Home-made Elo ratings for some engines
Ah, it looks like some of the older networks have been removed from the Google Drive folders. You'd have to raise an issue on github and ask pangafu there if they're still available.
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hydrogenpi7
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Re: Home-made Elo ratings for some engines
So based on this chart anyone with a half way decent GPU at any reasonable time intervals running latest LZ net can already play against AI opponent that is essentially stronger than AlphaGoLee and catching up to AlphaGoMaster?xela wrote:Updated with KataGo, OpenCL version (and also throwing in some recent LZ weights for comparison). Just fast games for this one, didn't get around to updating the 20 minute results.
kata_6b is the 6-block network, and you can probably guess the names for 10, 15, 20 blocks. In the 1 minute games I also tried different numbers of threads but didn't see much potential for significant improvement. The suggestion in the config file of trying more threads than you have cores wasn't a success on my hardware.
Results at 1 minute time limit, based on 1520 games with 72 engines:Results at 5 minute time limit, based on 1680 games with 59 engines:
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xela
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Re: Home-made Elo ratings for some engines
It depends on a bunch of assumptions about how the Elo rating system works. I wouldn't dare to be that precise, but it looks to me like AIs can play at a superhuman level on ordinary PCs with a mid-range GPU.hydrogenpi7 wrote: So based on this chart anyone with a half way decent GPU at any reasonable time intervals running latest LZ net can already play against AI opponent that is essentially stronger than AlphaGoLee and catching up to AlphaGoMaster?
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xela
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Re: Home-made Elo ratings for some engines
Looks like someone else has done something a bit more comprehensive, although they're a bit short on details of the methodology.