"A Master of Go", iOS/iPadOS Go AI app

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Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich san,

I noticed an odd bug that should be easy to fix when it's located.

If I start up the app from scratch (shut down first).
And then change to the 9x9 grid. (must be in 19x19 or 13x13 when started)
Followed by setting the handicap to two (2).
The the app will crash as soon I try to move the selection.


There is a workaround:
Start the app.
Select 9x9
THEN start study mode.
Exit study mode.
THEN change handicap

I think that should give you enough to pinpoint the bug.
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Limeztone san,

I reproduced the bug and fixed it.
The next version should solve the issue.

Thank you for your cooperations!
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich san,

I would like to report an other small bug.
When one save a game with the share button, it seams that the rule set is always written as chinese even if the game was played under japanese or tromp-taylor rules.

Regards,
Limez
PS The move number is not incremented (in the display) for pass moves.
PS You have forgotten an L in "Tromp-Taylor" in the settings.
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

I just want to say to every one that is reading this forum that y_ich sans app is a great app and worth every penny.

So don’t be scared that it’s a flawed app because I report minor issues!
It works great and y_ich san has promptly fixed anything reported.

I just want to write this as my error reports might make the app look less good.
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Limeztone san,

1. About the rule in SGF, I reproduced it. I will fix it in the next version.
2. About the move number of pass, I reproduced it. I will fix it in the next version.
3. About typo, the latest version fixed the issue. Please update the app.

Thank you for your cooperations!
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich san,

How many threads are used when I use KataGo?
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Limeztone san,

One.

Regards.
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich san,

When playing I sometimes click at the wrong place and it's quite easy to undo.
Unless one play with zero thinking time for the AI.
Then it can be cumbersome to actually perform the undo.

If one touch the pass "button" by misstake (with the palm) which is easy as the edges of the iPad Air are quite thin.
Then one is stuck as pass is impossible to undo.

Therefor I wish for un undo "button".
Or an confirmation popup for pass.
Or maybe move pass just to the right of Resign.

Personally I think an undo button is best as it makes clear that undo is possible.

Regards,
Limez
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Limeztone san,

Thank you for reporting your issue!

Currently, no undo button is my design decision.
I will consider improving your case (zero thinking time).

(Personally (not as developer), I recommend to enjoy touch miss. It must lead you to unknown wonderful world.)

Thank you!
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich wrote: (Personally (not as developer), I recommend to enjoy touch miss. It must lead you to unknown wonderful world.)
Ok, no undo button.
But could you please add an confirmation popup for the pass move then?
As there is no way to undo a pass move?
I think that I will have a hard time to enjoy passing by mistake against a monster AI :-)
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich san,

I have two bugs to report, maybe they are related.

When your app is set to use KataGo and I open a game stored in sgf, the Win Rate totally off. It seams that it somehow is affected by the end position of that game. And it keeps being wrong if you step through the game (I am surprised that no one else has stumbled on this bug). The bug is not in just this version. It was in the previous versions as well.

The second bug is not from usual usage. As I was wondering what KataGo would think of reversed komi, I created a sgf where black passes his first move (with komi) and then expected the Win Rate to go high for white. But when I open the sgf (where black passes) in study mode and step one move forward the Win Rate is still close to 50-50. After white makes his move the Win Rate goes up for white to the expected level. I have noticed strange behaviour regarding pass in other situations as well. They are hard to find as there is no option to pass in study mode.


I still wish for a confirmation popup for pass when playing :-)

And I think it would be nice with a possibility to pass in study mode.
(now one have to save the game and add a pass in the sgf file an reload)
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Limeztone san,

Thank you for reporting bugs!

1. I could not reproduce the first issue. Could you send the SGF to new.three.rs@gmail.com?

2. This is currently the app's specification. The app removes the last passes as ending procedure. If you want to try the same thing, please play white's first move or make an SGF with KM property as minus value.

Would you send bug reports and feature request by e-mail?
Or if you have a github account, creating issues in https://github.com/new3Rs/a_master_of_go is welocome, too.

I hope that this thread will be a place at which users help each other for usage of the app.

Thank you!
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Re: A Go AI app for iOS with that strong neural network

Post by Dfeldmann »

y_ich san,
Thanks again for all your work

In fact, my main (slight) complaint at the moment is that there is no easy way to switch from study mode to game mode, i.e. I would like to be able to set any position on the board (for instance by letting the computer play again itself) and enter game mode, or play in game mode with black and when the position feels hopeless, switch colors, etc. My incompetent feeling is that should not be very hard to program, but what do I know ?
y_ich
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Re: A Go AI app for iOS with that strong neural network

Post by y_ich »

Dfeldmann san,

Thank you for your feature request!
I will consider about it.

(Since putting the "bug report/feature request" button in version 5.0.6, I am constantly getting feature requests. So what I can say quickly is just "I will consider about it"^^;)
Limeztone
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Re: A Go AI app for iOS with that strong neural network

Post by Limeztone »

y_ich wrote:Limeztone san,

Thank you for reporting bugs!

1. I could not reproduce the first issue. Could you send the SGF to new.three.rs@gmail.com?

2. This is currently the app's specification. The app removes the last passes as ending procedure. If you want to try the same thing, please play white's first move or make an SGF with KM property as minus value.

Would you send bug reports and feature request by e-mail?
Or if you have a github account, creating issues in https://github.com/new3Rs/a_master_of_go is welocome, too.

I hope that this thread will be a place at which users help each other for usage of the app.

Thank you!
I'm a bit surprised that you can't reproduce it.
For me it happens with any sgf I try...

But you can try this one:
Attachments
Sample.sgf
(1.41 KiB) Downloaded 1373 times
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