q5go-2.1.3: Autoplay and some other minor updates

Tell the community about tournaments, new go sites, software updates, etc.
Post Reply
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1: Tweaks and improvements

Post by And »

I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
bernds
Lives with ko
Posts: 259
Joined: Sun Apr 30, 2017 11:18 pm
Rank: 2d
GD Posts: 0
Has thanked: 46 times
Been thanked: 116 times

Re: q5go-1.1: Tweaks and improvements

Post by bernds »

And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

bernds thank you very much! I’ll run to watch and enjoy! :D
mb76
Dies in gote
Posts: 23
Joined: Sun Mar 12, 2017 12:43 am
GD Posts: 0
DGS: embee
Has thanked: 4 times
Been thanked: 3 times

Re: q5go-1.1: Tweaks and improvements

Post by mb76 »

bernds wrote:
And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
I have edited the KataGo config to 1601 visits. For example:
# If provided, limit maximum number of root visits per search to this much. (With tree reuse, visits do count earlier search)
maxVisits = 1601
# If provided, limit maximum number of new playouts per search to this much. (With tree reuse, playouts do not count earlier search)
maxPlayouts = 1601

But it seems q5go 1.1.1 ignores this setting during Batch computer analysis .
Which steps do I have to take to disable Number seconds per move during analysis?
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

play against the machine: after 20 moves the inscription "white wins on time" appeared ("time" off, KataGo (black), 10 block network, 500 visits)
Last edited by And on Sun May 03, 2020 6:25 am, edited 1 time in total.
bernds
Lives with ko
Posts: 259
Joined: Sun Apr 30, 2017 11:18 pm
Rank: 2d
GD Posts: 0
Has thanked: 46 times
Been thanked: 116 times

Re: q5go-1.1: Tweaks and improvements

Post by bernds »

mb76 wrote:
bernds wrote:
And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
I have edited the KataGo config to 1601 visits. For example:
# If provided, limit maximum number of root visits per search to this much. (With tree reuse, visits do count earlier search)
maxVisits = 1601
# If provided, limit maximum number of new playouts per search to this much. (With tree reuse, playouts do not count earlier search)
maxPlayouts = 1601

But it seems q5go 1.1.1 ignores this setting during Batch computer analysis .
Which steps do I have to take to disable Number seconds per move during analysis?
These settings don't really apply to analysis. When using the lz-analyze (or kata-analyze) GTP commands, the engine just keeps searching and providing output, hence there's a time limit per move.
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

computet vs. computer play: approximately 3 minutes after the start of the game, “engine play has completed” appears. but in "gtp.log" the engine makes a move, the game is not over! I tried different networks, 20, 10 blocks, different visits - 500, 50, boards - 29x29, 19x19. The result is the same. ("time" off, KataGo - 2 different networks. in Sabaki works)
EDIT It seems that this only happens when the “time” is off. set "time" on - 40 minutes of the game ok
bernds
Lives with ko
Posts: 259
Joined: Sun Apr 30, 2017 11:18 pm
Rank: 2d
GD Posts: 0
Has thanked: 46 times
Been thanked: 116 times

Re: q5go-1.1.1: Tweaks and improvements

Post by bernds »

And wrote:computet vs. computer play: approximately 3 minutes after the start of the game, “engine play has completed” appears. but in "gtp.log" the engine makes a move, the game is not over! I tried different networks, 20, 10 blocks, different visits - 500, 50, boards - 29x29, 19x19. The result is the same. ("time" off, KataGo - 2 different networks. in Sabaki works)
I've pushed something that should fix it. I still don't quite understand why it happened after a while and not immediately. :scratch:

The build artifact for this one is at https://github.com/bernds/q5Go/suites/6 ... ts/5546311 if you want to try this again (same comments apply as before).
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

thank! I'm going to try now!
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

the game is over an hour - ok. I am very grateful to you!
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

please someone, tell me how to run batch analysis! (in what order) It does not work for me. I'm tired of trying, even tried old versions :)
Does analysis work when playing two engines? how to enable it?
And
Gosei
Posts: 1464
Joined: Tue Sep 25, 2018 10:28 am
GD Posts: 0
Has thanked: 212 times
Been thanked: 215 times

Re: q5go-1.1.1: Tweaks and improvements

Post by And »

good that no one answered! it's nice when you find a solution yourself! :D it is necessary to put "use for analysis" in the engine settings
Javaness2
Gosei
Posts: 1545
Joined: Tue Jul 19, 2011 10:48 am
GD Posts: 0
Has thanked: 111 times
Been thanked: 322 times
Contact:

Re: q5go-1.1.1: Tweaks and improvements

Post by Javaness2 »

Why not ask on github?
bernds
Lives with ko
Posts: 259
Joined: Sun Apr 30, 2017 11:18 pm
Rank: 2d
GD Posts: 0
Has thanked: 46 times
Been thanked: 116 times

Re: q5go-1.1.1: Tweaks and improvements

Post by bernds »

And wrote:how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show
Having engine play also produce winrates on the fly is on the to-do list. If by "switch on winrate" you mean when normally editing a file, you should be able to use the analysis menu, or the pane at the bottom of the side bar (it sounds like you didn't have any analysis engines configured before).
Post Reply