How do you know a move is better or worse than a certain level of GnuGo?Uberdude wrote:How about making weak KataGo not playing a move worse than what low level GnuGo would pick. That would probably be a reasonable way to discard wacky bad moves a 25 kyu wouldn't do.
The only thing you have is:
* The policy network values, as a probability map over all moves
* The score/win rate/lcb/utility for the current position for a limited number (~10) of moves.
Most weaker AIs just use the policy, which is around 5d by itself, but does on occasion make mistakes. Less so for the 20b network, but still.
The new KataHandicap setup allows to submit additional queries apart from the one for analysis, so it could be used to double-check the move chosen based on the policy (and then? play the top move instead?) but it requires some serious testing. It can easily end up as the '15k' AI that suddenly plays like an extremely murderous 9p when you invade a moyo.