Adapting Go to hexagonal boards is tricky. A direct translation, while possible, is not very interesting because of the lack of crosscuts. Keil came to me as a solution to this issue. By using a different definition of "connected", crosscuts are restored, and with them much of the tactical variety of Go, including ko.
Keil is now playable, turn-based, on MindSports. There is also an interactive board where you can familiarize yourself with the rules.
My hexagonal Go variant, Keil, now playable online
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TheLemon
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Re: My hexagonal Go variant, Keil, now playable online
Intriguing. I am also interested in novel forms of Go.
I made a hexagonal version with collaborative elements, practising how to connect well is useful for society more so than learning how to defeat others. Written in Julia: https://github.com/jhlq/Weilianqi.jl
More recently I built a website for triangular Go with traditional rules, the rapid shortage of liberties makes for exciting situations. Play against an AI or online here: http://triangulargo.club/
I am currently in the planning stages for a Weilianqi website, if anyone wants to help betatest various rulesets please do get in touch, you can find my email on the trigo contacts page.
I made a hexagonal version with collaborative elements, practising how to connect well is useful for society more so than learning how to defeat others. Written in Julia: https://github.com/jhlq/Weilianqi.jl
More recently I built a website for triangular Go with traditional rules, the rapid shortage of liberties makes for exciting situations. Play against an AI or online here: http://triangulargo.club/
I am currently in the planning stages for a Weilianqi website, if anyone wants to help betatest various rulesets please do get in touch, you can find my email on the trigo contacts page.
Triangular Go: http://triangulargo.club/
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TheLemon
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Re: My hexagonal Go variant, Keil, now playable online
Yea, I wanted a game where you can play several people together of any skill level, this is achieved with a secondary score derived from multiplying all players territories: the optimal score is a draw!luigi wrote:What are the rules to Weilianqi? Is it a cooperative variant of Go?
Wei-lian-qi means surround-connect-game, how can a hundred stones of three colors be placed to maximise contact surfaces?
Triangular Go: http://triangulargo.club/
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luigi
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Re: My hexagonal Go variant, Keil, now playable online
Not to my knowledge, but you can DIY!drmwc wrote:Keil looks interesting. Can I get a physical board anywhere?