jann wrote:I'm aware of debates over this in the past, but was under the impression that it was more or less resolved in a reasonable way (passes are moves that lift ko ban).
I am not aware of any debates over this. Yasunaga's proposed rules did not consider a pass to be a move, but had a superko rule that did not allow repetition of the whole board, except in case of a pass. That's ambiguous, but the next rule only makes sense if the pass lifts ko bans. The next rule says that 3 consecutive passes end play. The 3d pass is unnecessary unless the 1st pass lifted the ko ban.
The Ing rules, Tromp-Taylor rules, AGA rules, and, I believe, New Zealand rules consider a pass to be a play. Of these rules, only under Ing rules does a pass lift a ko ban (for fighting kos). That is one reason that the Ing rules require 4 passes to end play.
In the 1990s I proposed a rule under which a pass lifts ko bans. To prevent infinite repetition under such a rule, I had repetition of a whole board position by the same player end play. Normally play ends by 3 passes, just as Yasunaga proposed. (I was unaware of Yasunaga's rules until later.)
I would also take the official method of hypothetical play (passing for a ko) as an evidence that this is the intended meaning (and W did pass for the ko in the game already).
Under Japanese rules passing for a ko is a property of the hypothetical play to determine life and death. You can't pass for a ko in actual play. Hypothetical play eliminates the need for the special ruling of the 1949 rules that required kos to be filled before ending play.
Maybe the Korean rules / practice could also offer some hints here.
Jaeup is the expert on Korean rules.
Besides, if resumption would only be possible with the earlier ko ban still in effect (despite two intervening passes), why would hypothetical play start without it?
Hypothetical play is not actual play. It only exists as an alternative to an encore of actual play. One reason for hypothetical play is to force the player who took a ko to win it, by removing the ko ban on her opponent. That's also why the player who originally took the ko cannot play a ko threat and take it back. Hence, the pass for ko rule in hypothetical play. Japanese hypothetical play is a strange beast.
