W: BadukAI 0.3 (KG 20b, 5sec/move)
v
B: CrazyStone Deep Learning 5d
W+1
Vargo wrote:W wanted to continue, I stopped the game, to avoid 50+ useless moves.
@Vargo @akigo - Just so you know, it should be fairly rare that KataGo prolongs the game by a lot. Usually play some solid connecting moves to make some of its groups absolutely connected, and then proceed to focusedly capture all the dead groups. After that, it will pass, and will usually *not* attempt to play any further moves that would waste time. For example, you can take a look at games like this for typical behavior: https://online-go.com/game/27067104akigo wrote: I configured KataGo to use Tromp-Taylor rules (for the sake of consistency within the app since LeelaZero always uses Tromp-Taylor rules, it doesn't know any other ruleset). With these rules your final score is "stones on the board" + "territory". They have the advantage that they can be formulated very concisely (ideal for AI). But a "disadvantage" is that you can continue playing until the board is full without hurting your score: Playing inside your safe territory doesn't cost (the stone will live, so +1 for the additional stone and -1 for the lost territory) and playing inside your opponent's safe territory doesn't cost either (the stone will die, so no plus here, but also no minus for lost territory). So when there is nothing productive left to do, all moves and the pass are of equal value. I assume that in this case KataGo just plays one of these candidates randomly which is mostly an additional move.