Measuring intuition

Talk about improving your game, resources you like, games you played, etc.
Pio2001
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Re: Measuring intuition

Post by Pio2001 »

In-Seong Hwang gave a lecture about the "Seven types of go players".
Being a go teacher and reviewing a lot of games, he identified seven stereotypes among kyu players :

The Philosopher: knows a lot of things, principles and theories... but thinks too much
The Honor student: make good shape and is strong at basics... but lacks experience and fighting spirit
The Politician: good at negotiations
The Boss: bullies his/her opponent, have him/her do the hard work
The Detective: strong at tesuji and finding the weakness in opponents' position
The Street Fighter: strong at fighting, plays fast, but lacks the basic knowledge
The Don Quichotte: creative, but the game quality depends on the day

Here's the video. Very funny, with a lot of examples taken from real games. The lecture starts at 6:40
gennan
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Re: Measuring intuition

Post by gennan »

Pio2001 wrote:In-Seong Hwang gave a lecture about the "Seven types of go players".
Being a go teacher and reviewing a lot of games, he identified seven stereotypes among kyu players
Not only kyu players. In-Seong also has dan players (up to strong 5d EGF) as students and he puts those into the same categories. He categorises himself as a Boss and he tends to have difficulty against a Politician of his level (like Seong-Jin Kim and Seok-Bin Cho).

In-Seong categorised me as a Street Fighter. But I think in my case the reason is not a lack of basic knowledge (I'm 3d and I've been playing actively for decades), but more a lack of self control and self-indulgent, superficial reading. For example, this is a League Game of me against another Street Fighter dan player. As you can imagine, it's a tense game with lots of (over)aggressive moves and big mistakes by both players:
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