The black follower can be a local gote, ambiguous, local sente or something else. The white follower can be a local gote, ambiguous, local sente or something else. The initial position of a local endgame can be a local gote, ambiguous, local sente or something else. This is so regardless of whether the black follower is a local gote, ambiguous, local sente or something else.
We know that our black follower is a local sente. We still have to determine the status of the initial local position BEFORE THE BLACK MOVE. You call the move Black 1, Bill calls it Black 4 and rushes ahead claiming it to be ambiguous. However, we need to verify that it is indeed ambiguous.
Shuei endgame question
-
RobertJasiek
- Judan
- Posts: 6273
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 797 times
- Contact:
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: Shuei endgame question
I'll give it a try. I'm sensing that I'm about to understand miai counting after all these years (or maybe I said so 10 years ago, I'm getting old in many ways)
Let's first assume this move is local gote. We know Black's follower is a sente move with value 1. So we don't count the squared point for White while we do count the circled point for Black. The count of this position is +1
We further simplify by assuming White needs to answer at
. This time the count is -1 due to the squared point. The position has count 0 (taking the squared and circled point, here
, into account) and the miai value is 1. In other words,
is a 1 point gote.
Now let's check our assumption.
First consider that
in itself was gote. The follower destroys 2 points in sente. So, Mg = (1-(-1-2))/2 = 4/2 = 2 while F = 2. So this is ambiguous. Black can choose to answer or not.
Next we must verify
can remain unanswered, which would make
a sente move. Black's follower, capturing
is sente and Black can leave the ko behind. The value of that follower is 5/3 which would make White's move a 1 - 5/3 sente, which is absurd.
So,
must be answered.
Although technically ambiguous from White's perspective, I would call
a 1 point gote, with the benefit of simplicity and not being essentially wrong.
Let's first assume this move is local gote. We know Black's follower is a sente move with value 1. So we don't count the squared point for White while we do count the circled point for Black. The count of this position is +1
We further simplify by assuming White needs to answer at
Now let's check our assumption.
First consider that
Next we must verify
So,
Although technically ambiguous from White's perspective, I would call
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: Shuei endgame question
And repeating my evaluation of F in the original diagram:
This is our reference,
being sente and
having a sente follower. We count 6 points for White here, the squared point depends on what happens in the middle.
Black makes 3 points here, destroying 3 of White's reference 6. The follower destroys 3 more and makes another point with 50% probability.
Mg = (6+3,5/2)/2 = 3,875, F = 3,5 so it is a 3,875 gote.
This is our reference,
Black makes 3 points here, destroying 3 of White's reference 6. The follower destroys 3 more and makes another point with 50% probability.
Mg = (6+3,5/2)/2 = 3,875, F = 3,5 so it is a 3,875 gote.
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: Shuei endgame question
In this reference position after Black's sente move of
we count the circled point. Other border points like the squared one are likely to become neutral due to White's moves like B or C. Black's A is sente too.
If White forestalls Black's sente, she makes the 2 squared points, captures a stone and destroys the Black point circled in the previous diagram, here at
Later, White C is also sente, so we can count the point under the captured stone too. The remainder of the border remains similar as in Black's sente position.
Hence this is not such a difficult move to evaluate: it's a 5 point move and Black's sente.
If White forestalls Black's sente, she makes the 2 squared points, captures a stone and destroys the Black point circled in the previous diagram, here at
Hence this is not such a difficult move to evaluate: it's a 5 point move and Black's sente.
-
kvasir
- Lives in sente
- Posts: 1040
- Joined: Sat Jul 28, 2012 12:29 am
- Rank: panda 5 dan
- GD Posts: 0
- IGS: kvasir
- Has thanked: 25 times
- Been thanked: 187 times
Re: Shuei endgame question
I found this topic yesterday. I find it hard to follow and there doesn't seem to be a clear conclusion.
It appears only Knotwilg tried to work it out. I don't mind calculating values but my critique is that calculating values for 7 different endgames is unrealistic, and for most people intuition or internalized principles are needed to reach a good conclusion. I think it is a good study so I gave it some thought too.
I'd consider this as my mainline candidate, probably informed by something I read above. Don't get your hopes up because my endgame is terrible but even worse outside of actual games, i.e. it is hard to get into the right mood and solving endgames one move at a time seems less error prone than posting sequences in chat or on forums.
Is this very wrong?
Let me explain my thought process.
It appears only Knotwilg tried to work it out. I don't mind calculating values but my critique is that calculating values for 7 different endgames is unrealistic, and for most people intuition or internalized principles are needed to reach a good conclusion. I think it is a good study so I gave it some thought too.
I'd consider this as my mainline candidate, probably informed by something I read above. Don't get your hopes up because my endgame is terrible but even worse outside of actual games, i.e. it is hard to get into the right mood and solving endgames one move at a time seems less error prone than posting sequences in chat or on forums.
Is this very wrong?