What is the reult of the game after the two passes, depending of the rule ?
For japonese rule it seems clear that white group is dead.
But what about Chinese and AGA rules?
Yes Jann, I am not sure of my understanding of japonese rule concerning ko after one or two passes:jann wrote:AGA makes this alive I think. Chinese with its special ko rule probably doesn't.
The question is OC whether ko can be retaken after pass.
The only reference to "resumption" I found in the rule is in the Article 9.3:jann wrote:Japanese rules may be relatively problem-free here (as most rules except strict superko). IIRC resumption is defined and should be possible.
Whether the ko can be retaken after pass (in normal play) is not completely clear but may be guessed as passing for a ko (then retake it) is also the basis in hypothetical play.
Let's take the following non uncommon situationGérard TAILLE wrote:The only reference to "resumption" I found in the rule is in the Article 9.3:jann wrote:Japanese rules may be relatively problem-free here (as most rules except strict superko). IIRC resumption is defined and should be possible.
Whether the ko can be retaken after pass (in normal play) is not completely clear but may be guessed as passing for a ko (then retake it) is also the basis in hypothetical play.
3. If a player requests resumption of a stopped game, his opponent must oblige and has the right to play first.
This is not a defintion of resumption and thus the rule seems to me really unclear on that point (I mean retaking a ko immediatly after pass moves), even if I undersatng your guessing.
What is really the purpose of the resumption? Is it only for resolving some disagreements between the two players on the status of some group of stones, or could it be really a strategic mean to retake a ko by using a pass as a ko threat?
Any other ideas from other experts on japonese rule?
Cannot be stopped? Two passes always stop the game (periodically in case of more than one resumption).Gérard TAILLE wrote:If now you are allowed to use a pass as a ko threat, and assuming neither player can afford to loose her group, then the game cannot be stopped and we will reach a no result game.
My understanding is the following (maybe I am wrong): after two passes any player can always request a resumption of the game. In that case the opponent player will play first. If this first player do not pass the game continue normally.jann wrote:Cannot be stopped? Two passes always stop the game (which could happen periodically in case of more than one resumptions).Gérard TAILLE wrote:If now you are allowed to use a pass as a ko threat, and assuming neither player can afford to loose her group, then the game cannot be stopped and we will reach a no result game.
No result would mean there is a repetition that neither player can deviate from. This is not the case here (only one side tries to prolong). And there is no real repetition, since the number of resumption requests cannot be infinite (otherwise the losing player would always request resumption, in any position). This is also not explicitly spelled out but still seems trivial.
I never heard of such rule (4 passes) in Japanese rules. Again, AFAIK it is not explicitly spelled out where and how the limit is (can resume 1 time, 10 times or what), but obviously B can not request resumption an infinite times. Otherwise in any normal end position the losing side would resume infinitely.Gérard TAILLE wrote:and what in the rule prevents black to resume again the game?
...
What happens if the first player passes? If the second player passes again then the game is definetly stopped (I mean no new resumption is possible).
OC I agree that the resumption procedure is not very well definedjann wrote:I never heard of such rule (4 passes) in Japanese rules. Again, AFAIK it is not explicitly spelled out where and how the limit is (can resume 1 time, 10 times or what), but obviously B can not request resumption an infinite times. Otherwise in any normal end position the losing side would resume infinitely.Gérard TAILLE wrote:and what in the rule prevents black to resume again the game?
...
What happens if the first player passes? If the second player passes again then the game is definetly stopped (I mean no new resumption is possible).
I have already seen these 4 passes in https://senseis.xmp.net/?Flower%2FUnlimitedPhases but I do not know the value of such article for the official rule.jann wrote:I never heard of such rule (4 passes) in Japanese rules. Again, AFAIK it is not explicitly spelled out where and how the limit is (can resume 1 time, 10 times or what), but obviously B can not request resumption an infinite times. Otherwise in any normal end position the losing side would resume infinitely.Gérard TAILLE wrote:and what in the rule prevents black to resume again the game?
...
What happens if the first player passes? If the second player passes again then the game is definetly stopped (I mean no new resumption is possible).
Not without a 4-pass rule, which is (AFAIK) nonexistent in Japanese. The "loop" would still work without making any board play, just requesting resumption again and again, in any position.Gérard TAILLE wrote:do you agree that, in any case, the loop cannot exist if the pass cannot be considered as a ko threat?
I don't know the specifics but I think resumption exists in most rulesets and is rather common. For Japanese it may be especially important since it must be able to reach a position that is acceptably scorable. So missed moves, forgotten teire, "changed my mind" or whatever reason adding few moves after an earlier pass can affect LD and hypothetical play as well.Do you know what was really the purpose of the resumption procedure (at the time the rule has been written i.e. in 1989)?
Oops I am not talking about "hypothetical play". I am talking only about the "normal" play. If I understand correctly, when resumption occurs the game continue normally. The hypothetical play begins only after the end of "normal" play i.e. after two passes and with no more resumption.jann wrote: Even with a 4-pass rule no pass as ko threat would contradict hypothetical play and would raise the original 1-eye problem. That is not the correct direction.
I understand, but I doubt you can have a different opinion about whether passes work as a ko threat in one and in the other.Gérard TAILLE wrote:Oops I am not talking about "hypothetical play". I am talking only about the "normal" play.
I don't have have, except using common sense (no infinite resumptions).you have to specify when you decide a resumption is no more allowed. What would be your proposal?