Cassandra wrote:
You cannot "prove" a supposed weakness of a rule set by using an example that can be reached only by very young kids putting Black and White Smarties onto the go board.
Well... most rulesets for other games have the property that upon reaching a terminal position, the result can be unambiguously and correctly determined by players of even moderate experience (or determined that the game is not legally over yet), for any possible position that could ever be constructed, regardless of how artificial such a position is.
And this even sometimes has practical consequences, not just theoretical ones. There's a reason there are almost no computer programs that correctly implement Japanese scoring in Go without getting some real-life corner cases wrong, even if they are still very rare. Whereas there are tons of independent and correct implementations of Chess, or Hex, or Xiangqi, or Shogi, or Pente, or Reversi, or Havannah, or any other number of games, such that those implementations don't have
any corner cases whatsoever where they fail to apply the rules correctly, not even absurd artificial positions, so long as the positions are still legal.
If a ruleset becomes ill-defined, or defined but so complex as to be impossible to apply, even in a position that only "very young kids" could reach... that actually is a weakness of those rules relative to almost every other abstract strategy game, which do not have such a problem.