Except that under Spight territory rules we can see 2 points for the one way dame in the top left plus 2 points for the group in the bottom left = 4 points for Black minus 3 points for White on the right side.Gérard TAILLE wrote:That is exactly what I meant.Bill Spight wrote: Under Spight rules with territory scoring, one sided dame are territory.
In this example you can see 4 points for black (4 points of territory) against 5 points for white (4 points of territory + 1 prisonner). Black has 2 one-sided dames => the result of the encore will be a black win by 1 point.
Thank you. I am fond of them myself.Gérard TAILLE wrote:As far as I am concerned I like Spight rules for its simplicity. It is really a great advantage comparing to the complex japonese rule. Now for a player wanted to play in a pure territory context I imagine she will not like to take into account one-sided dames which looks really an area approach. That's life
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When I first heard about the Segoe-Takahashi game that eventually led to the Japanese 1949 rules, I thought that the main question was about how to determine life and death. That was the focus of Ing's commentary. Much later I learned that the main focus for the Japanese at that time was whether Black was obliged to take and fill the mannenko, which was the custom, and which the referee told him to do. White, Segoe, was some 30 points ahead and if the game had been played out at temperature -1, he would have easily won. But games were not played out, and there was no concept of temperature -1 or of prisoner return until the advent of CGT, decades later. The main question boiled down to this: Is making a move a right or an obligation?
In No Pass Go it is an obligation. But that does not mean that games are played out to the bitter end. Below temperature 0 games have scores and the result may be calculated without having to play the game out. Thus, combinatorial games have a natural stopping point at or below temperature 0 when the players can agree to a final net score. The fact that Japanese games ended by agreement, even when I learned the game in the late 1960s, makes me think that Japanese Go descended from a form of No Pass Go.