My own understanding of j89 is that it is seki and the commentary on article 7 is correct. However, it is interesting how this position is easier to explain with a more naïve definition of life and death, that would only say that stones are alive if they can't be captured.Gérard TAILLE wrote: In J89 I am not sure the result is seki (see my post viewtopic.php?p=267413#p267413 and Jann answer in viewtopic.php?p=267416#p267416)
Snapbacks are tricky, in this case we want the territory to vanish but in many cases we want the territory to exist.
This is an example of how j89 doesn't have much useful to say about disputes. Somehow the life and death depends on rules but it is in the end up to the players to agree. By the rules, black is indeed dead but has the option to request resumption of the game and in your example he would do so and win by 0.5 point. If he does not realize this and refuses to agree that the stones are dead then both players lose because they "do not agree that the game has ended". At least this is what the commentary on article 13, clause 1 says. It is very strange how j89 allows games to end in a mutual disagreement like that, and is surely doesn't happen like that in the real world.Gérard TAILLE wrote: Take this another example: We are still in normal play with white to play.
Assume that if white plays at "a" to kill black stones then black wins the game by 0.5 point.
The only way for white to win the game is to pass, hoping black is not skillful enough to see she must add a move.
If black passes then the confirmation phase will decide black stones are dead => all corner is white territory => white wins the game
I would have prefered to say it is a seki because I do not like to see here a white territory when black can live if she plays first but it is J89 rule.