Japonese counting

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Re: Japonese counting

Post by jann »

gennan wrote:In area scoring, bent 4 in the corner might only live if there are no unremovable ko threats
Sure, but the question was specifically about bent4 + unremovable threat (see also this). Bent4 alone would not pose a question (would be dead) for the mentioned rules (confirmation with normal play + moonshine ko rule, and global enable).

But the bent4+seki case, as explained above, is very hard if not impossible to score correctly in territory scoring, whatever method you choose (error in one case of the other). And I doubt rarity means much here - most rules questions are about rarities and about the difference between being correct 99.9% or 100% of cases.
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Re: Japonese counting

Post by Gérard TAILLE »

Example 23
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | . O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | . X X O O X X X O X .
$$ | X . X X X O O O O X .
$$ | O O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
In the rule, Black is alive and White is dead.

I imagine the following sequence:
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | 4 6 5 O O X . O X . .
$$ | O X O . O X . O X X .
$$ | 3 X X O O X X X O X .
$$ | X 1 X X X O O O O X .
$$ | 2 O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
Click Here To Show Diagram Code
[go]$$B :b9: pass-for ko, :w10: at :b7:
$$ -----------------------
$$ | 7 O . O O X . O X . .
$$ | 8 X O . O X . O X X .
$$ | X X X O O X X X O X .
$$ | X X X X X O O O O X .
$$ | O . X O O . . . . . .
$$ | . X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | O O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | X X X O O X X X O X .
$$ | X X X X X O O O O X .
$$ | O . X O O . . . . . .
$$ | . X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
and I do not see how black can capture white

In addition black is in difficulty in normal play because white has two ko threats at the top.
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Re: Japonese counting

Post by jann »

This kind of defence does not work. It involves W losing stones in a perpetual cycle, thus sooner or later reaching -500 score (if played in normal play). The commentary briefly refers to this, and makes it clear such self-destroying is not acceptable even in analysis. Hypothetical play is about what could happen if the game would continue (without worrying about the cost of cleanup moves into territory).

The two ko threats are a different matter, it is true that in normal play they could prevent B from capturing, but the Japanese approach is ko-threat-less L/D ("what would happen if the game would continue w/o ko threats"). Which is not fair in several simpler cases already - but this is how Japanese rules are designed (90% because of moonshine, 10% because of bent4), taking "local life" to its extreme.
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Re: Japonese counting

Post by Gérard TAILLE »

jann wrote:This kind of defence does not work. It involves W losing stones in a perpetual cycle, thus sooner or later reaching -500 score (if played in normal play). The commentary briefly refers to this, and makes it clear such self-destroying is not acceptable even in analysis. Hypothetical play is about what could happen if the game would continue (without worrying about the cost of cleanup moves into territory).

The two ko threats are a different matter, it is true that in normal play they could prevent B from capturing, but the Japanese approach is ko-threat-less L/D ("what would happen if the game would continue w/o ko threats"). Which is not fair in several simpler cases already - but this is how Japanese rules are designed (90% because of moonshine, 10% because of bent4), taking "local life" to its extreme.
I know this problem of sending three returning two. But in confirmation phase I do not see where such sequence does not appear as an acceptable defense. I see nothing in the rule text itself and in example 23 is is simply said that Black is alive and White is dead without any explanation.

Anyway your interpretation seems logical.
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Re: Japonese counting

Post by jann »

Gérard TAILLE wrote:I see nothing in the rule text itself and in example 23 is is simply said that Black is alive and White is dead without any explanation.
Look again. Example 23 commentary refers back to "the purpose of the game in article 1", ie. to "take more territory". This is a roundabout way of saying -500 is not allowed even in confirmation.

But is also rather obvious: if confirmation would be played with different objectives and conditions than real game, that would be a theoretical flaw since then the players could choose sequences that could never happen and make no sense in real go. This was exactly the problem in your early rules where losing big groups was without consequence (global play without global enable => change in what the players can optimally play). You need confirmation as similar to real go as possible.
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Re: Japonese counting

Post by kvasir »

I think the explanation in example 23 is referring to when white adds a move :w1: during the game. In that case black can capture 9 stones and give up 1, and it is actually seki like that.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | 1 O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | . X X O O X X X O X .
$$ | X . X X X O O O O X .
$$ | O O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]

Without the added move it is unclear to me why white is dead despite the cycle.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | . X X O O X X X O X .
$$ | X . X X X O O O O X .
$$ | O O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
I think there are three theories.

:w1: Throwing away stones to prevent captures doesn't count (but I don't know why).
:w2: Cycles don't count (but I don't know why).
:w3: The status of two white stones cascades (but I don't know why).
===EDIT=== :w4: It is an error by the J89 authors


We can also play with this and create this position:
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . O . O O X X . X . |
$$ | O X O . O X . X O X |
$$ | . X X O O X X O O . |
$$ | X . X X X O O O . O |
$$ | O O X O O X X O X X |
$$ | O X X O . . X O O X |
$$ | X X O O . . X X O O |
$$ | O O O . . . . X X X |
$$ | . . . . . . . . . . |
$$ -----------------[/go]
Are the black and white stones on top dead? It is a thought experiment about the reason for white being declared dead in example 23. For example does the cycle count in this position?
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Re: Japonese counting

Post by Cassandra »

kvasir wrote:Without the added move it is unclear to me why white is dead despite the cycle.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | . X X O O X X X O X .
$$ | X . X X X O O O O X .
$$ | O O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
===EDIT=== :w4: It is an error by the J89 authors
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . P . W W B . W X . .
$$ | P B W . W B . W X X .
$$ | . B B W W B B B O X .
$$ | B . B B B O O O O X .
$$ | P P B O O . . . . . .
$$ | P B B O . . . . . . .
$$ | B B O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . @ . @ @ # . @ X . .
$$ | @ # @ . @ # . @ X X .
$$ | . # # @ @ # # # O X .
$$ | # . # # # O O O O X .
$$ | @ @ # O O . . . . . .
$$ | @ # # O . . . . . . .
$$ | # # O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
--------------------------

There is no need for White to fill the ko-shape in the corner.

The reference to Article 1 of the legal text in the commentary to this example does not make any sense at all.

Probably it is a mismatch with L&D Example 24.

++++++++++++++++++++++++++
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | . O . O O X . O X . .
$$ | O X O . O X . O X . .
$$ | . X X O O X X Q X X .
$$ | X . X X X O Y Y O X .
$$ | O O X O O O O O O X .
$$ | O X X O . . . . X X .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------[/go]
With a slight modification in the upper right, Black would have a disadvantageous two-step ko for killing the entire corner during actual play.
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Re: Japonese counting

Post by jann »

kvasir wrote: :w1: Throwing away stones to prevent captures doesn't count (but I don't know why).
This is what the text states (throwing away infinite stones is not possible/productive in normal play thus not accepted in hypothetical play either).
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Re: Japonese counting

Post by Cassandra »

jann wrote:
kvasir wrote: :w1: Throwing away stones to prevent captures doesn't count (but I don't know why).
This is what the text states (throwing away infinite stones is not possible/productive in normal play thus not accepted in hypothetical play either).
There are NO status confirmation prisoners who would make their way over to the players' lids.
Status confirmation does not have any effect on the position when the game stopped, thus "territory" remains unaffected.

This is why I stated that the reference to Article 1 does not make any sense.

----------------------------------

In L&D Example 23, Black needed a very large ko-threat elsewhere on the board to capture White's corner on his own initiative during "play".
Last edited by Cassandra on Tue Sep 28, 2021 8:00 am, edited 1 time in total.
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Re: Japonese counting

Post by kvasir »

jann wrote:
kvasir wrote: :w1: Throwing away stones to prevent captures doesn't count (but I don't know why).
This is what the text states (throwing away infinite stones is not possible/productive in normal play thus not accepted in hypothetical play either).

I don't really read the reference to Article 1 like that. The meaning is too ambiguous. It may still be what was meant, it is somewhat of a non sequitur. This argument is familiar enough, kind of how one might normally explain snap-backs and seki, but in j89 it is only used for this situation in example 23.
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Re: Japonese counting

Post by Cassandra »

A flowery, but meaningless, comment and no move sequences displayed.

This is a clear indication that the authors had no real idea of a convincing justification that they could be sure would not cause any undesirable side effects.

With L&D Example 23 we are back at "cycles" again, and obviously, cycles had not been adequately analyzed in Japan either.
It is also obvious that the START of a cycle should not be prevented. Otherwise the double-ko sequences displayed in the examples made no sense.


--------------------------
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | . O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | . X X O O X X X O X .
$$ | X 1 X X X O O O O X .
$$ | O O X O O . . . . . .
$$ | O X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
In L&D Example 23, ...
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | 4 O . O O X . O X . .
$$ | O X O . O X . O X X .
$$ | 3 X X O O X X X O X .
$$ | X X X X X O O O O X .
$$ | 2 . X O O . . . . . .
$$ | . X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
... is it WHITE (with :w4:) who founded the infinite cycle, ...
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | O O 5 O O X . O X . .
$$ | O X O . O X . O X X .
$$ | X X X O O X X X O X .
$$ | X X X X X O O O O X .
$$ | O . X O O . . . . . .
$$ | . X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | . 6 X O O X . O X . .
$$ | . X O . O X . O X X .
$$ | X X X O O X X X O X .
$$ | X X X X X O O O O X .
$$ | O . X O O . . . . . .
$$ | . X X O . . . . . . .
$$ | X X O O . . . . . . .
$$ | O O O . . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
Click Here To Show Diagram Code
[go]$$B
$$ -------------------------------------------------
$$ | 7 O . O O X . O X . . | . O . O O X . O X . . |
$$ | 8 X O . O X . O X X . | 7 X O . O X . O X X . |
$$ | X X X O O X X X O X . | X X X O O X X X O X . |
$$ | X X X X X O O O O X . | X X X X X O O O O X . |
$$ | O . X O O . . . . . . | O 8 X O O . . . . . . |
$$ | . X X O . . . . . . . | . X X O . . . . . . . |
$$ | X X O O . . . . . . . | X X O O . . . . . . . |
$$ | O O O . . . . . . . . | O O O . . . . . . . . |
$$ | . . . . . . . . . . . | . . . . . . . . . . . |
$$ -------------------------------------------------[/go]
... or is it BLACK (with :b7:) who keeps the (unforced!!!) cycle going forever, just because he wants to take White's uncapturable stones at the top off the board?


--------------------------

The solution to achieve the intended result of the L&D status confirmation (all White stones declared "dead") is simple, as we have known for some time:
Put a ban on the last real move of a cycle ( :w8: here), as it already exists on the recapture into a ko-shape.

I also think it would be possible (if considered appropriate) to limit this ban to asymmetrical cycles, where one side captures more stones than the other in one pass.
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Re: Japonese counting

Post by kvasir »

Cassandra wrote: The solution to achieve the intended result of the L&D status confirmation (all White stones declared "dead") is simple, as we have known for some time:
Put a ban on the last real move of a cycle ( :w8: here), as it already exists on the recapture into a ko-shape.
:w8: recreates the position only in the sense that it is not the same side to move and the regular ko-ban in it is different.

I just noticed this. Doesn't this make it a bit harder to define which move to ban in that particular cycle? That is if you actually ban the cycle when it is not the same player to move it seems to invite trouble. If you ban it when it is the same player to move, it is then (I think) black that can't recreate the cycle.
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Re: Japonese counting

Post by Cassandra »

kvasir wrote:I just noticed this. Doesn't this make it a bit harder to define which move to ban in that particular cycle? That is if you actually ban the cycle when it is not the same player to move it seems to invite trouble. If you ban it when it is the same player to move, it is then (I think) black that can't recreate the cycle.
No, it's always the same simple solution: Prohibit the last genuine move of a cycle, and there will be absolutely no problems remaining with cycles.
As a matter of course, you will have to choose the moment just before an earlier board position is repeated.

In the cycle above, it's White who starts a cycle that -- in principle -- is disadvantageous for her. She also has the last genuine move in the cycle, so she will lose...

Please refer to GT territory rules:: Honte's loops and cycles for a detailed analysis of cycles.
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Re: Japonese counting

Post by kvasir »

Cassandra wrote:
kvasir wrote:I just noticed this. Doesn't this make it a bit harder to define which move to ban in that particular cycle? That is if you actually ban the cycle when it is not the same player to move it seems to invite trouble. If you ban it when it is the same player to move, it is then (I think) black that can't recreate the cycle.
No, it's always the same simple solution: Prohibit the last genuine move of a cycle, and there will be absolutely no problems remaining with cycles.
As a matter of course, you will have to choose the moment just before an earlier board position is repeated.

In the cycle above, it's White who starts a cycle that -- in principle -- is disadvantageous for her. She also has the last genuine move in the cycle, so she will lose...

Please refer to GT territory rules:: Honte's loops and cycles for a detailed analysis of cycles.

I have referred the thread but since it goes directly into examples and has more than 100 posts it is likely I have not understood it.

This is example 17 from j89.
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------
$$ | X X X . O X . X O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X O . O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
The three black stones in the corner are alive. The ten white stones surrounding them are dead. The eleven surrounded white stones to the right also die through collapse of the seki.
I have a question about the following cycle in the confirmation phase.
Click Here To Show Diagram Code
[go]$$W :w3: pass-for-ko :b4: pass-for-ko
$$ -----------------------
$$ | X X X . O X 1 X O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X O 2 O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
Click Here To Show Diagram Code
[go]$$W :w7: pass-for-ko :b8: pass-for-ko
$$ -----------------------
$$ | X X X . O X O 6 O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X 5 X O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
I think :b8: is the last move in the cycle, I don't know if it is "real" or "genuine", at any rate the last board move is :b6:. If either of these moves is forbidden then black is actually capturable.

There is something in the thread that the last move is forbidden if for the cycle length (cl) the following holds:
cl = 2 + 4n (n = 0, 1, 2, 3, ...)

You showed a cycle of length 7 and said the last move is forbidden so I assume (wrongly?) that it doesn't matter what the cycle length is?
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Re: Japonese counting

Post by Cassandra »

The thread referred to discusses cycles in a world WITHOUT pass-for-ko (and with the principle of "two-eye-formations" instead of "uncapturable"). Thus, the double-ko cycle with a length of 8 (including 4 "pass") would no longer be ENFORCED. Black would interrupt it with moves in the upper left corner, killing White's group there.

A remaining cycle for the position of L89's L&D Example 17 would be an OPTIONAL one -- in principle:
Click Here To Show Diagram Code
[go]$$W :w3: pass
$$ -----------------------
$$ | X X X . O X 1 X O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X O 2 O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
Click Here To Show Diagram Code
[go]$$W :b6: pass
$$ -----------------------
$$ | X X X . O X O 4 O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X 5 X O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
The last genuine move (i.e. NO "pass") of the cycle would be a WHITE one.
White (as well as Black) would be discouraged to START this nonsensical cycle that only lengthens the confirmation sequence.

In addition, this cycle is NOT ENFORCED, so Black would be free to use his :b6: for an atari in the upper left corner, achieving the same result as with banning the last genuine move in that cycle.


++++++++++++++++++++++++++

Under J89 ...
Click Here To Show Diagram Code
[go]$$W :w3: pass-for-ko
$$ -----------------------
$$ | X X X . O X 1 X O . O X . .
$$ | . O O O O X X O O O O X .
$$ | O O X X O X O 2 O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------
$$ | X X X . O X O M O . O X . .
$$ | 4 O O O O X X O O O O X .
$$ | O O X X O X T X O X X X
$$ | . O X O X X X O O X .
$$ | O X X O X . X O X X .
$$ | X X X O X X O X X . .
$$ | . . X O O O O O . . .
$$ | . . X X . . . . . . .
$$ | . . . . . . . . . . .
$$ -----------------------[/go]
... Black would also attack White's corner group, as White is hindered to recapture into any ko-shape, as long as NOT ALL ko-bans have been lifted. And we can be very sure that Black will NOT pass for "his" double-ko ko-shape.


++++++++++++++++++++++++++

Yes, there is a difference between cycles with a length of
4, 8, 12, ...
and with a length of
(2,) 6, 10, 14, ...

(Without any pass-for-ko ban, it's only the latter type that can cause problems.)

Cycles can become "problematic" during status confirmation ONLY if there is a double-ko involved.

J89's "original" (i.e. as of 1989, according to James Davies' translation) version of IMMEDIATELY enabling the recapture into any ko-shape, which ko-ban has been lifted, apparently was designed for single-ko shapes only.
The unwanted side-effect was making the 8-move double-ko cycle ENFORCED (with the SAME player starting each half of it), turning it into a means for creating chôsei for other groups under consideration. Thus, the intended result of several L&D Examples could not be reached within J89(1989).


++++++++++++++++++++++++++

The apparently unwanted 6-move-cycle of J89's L&D Example 23 -- which is "sending three, returning two" -- includes one "pass" at its end; so it's the same player who plays the first, and the last, genuine move of that cycle.
Banning the last move of that cycle would resolve a problem that cannot be solved within the application of the legal text.

Under J89(<= 2007) it would be sufficient to limit this kind of ban to cycles that have a "pass" at their end.

EDIT: As J89 has "uncapturable", it would of course have the same effect to ban the repetition of the first move of the cycle.
Last edited by Cassandra on Wed Sep 29, 2021 9:16 pm, edited 1 time in total.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
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