Looks legit but I'd point out that white has already gained 4-5 points with the hamate at this point.
I have been looking at the only game I could find of pros playing this trick move, well it is a 2 stone handicap game with Shusaku taking black and avoiding the hamate in a way that losses ~3 pts.
- Click Here To Show Diagram Code
[go]$$c
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . O . . . . . . . . . . . . |
$$ | . . . , X . . . . , . . . O . X . . . |
$$ | . . X . . . . . . . . . . O . X X X . |
$$ | . . . . . . . . . . . . . . O X O O . |
$$ | . . O . . . . . . . . . X . O O X X . |
$$ | . . . . . . . . . . . . X O . . O . . |
$$ | . . . . . . . . . . . O O X O . O . . |
$$ | . . . , . . . . . , . O X X X , . X . |
$$ | . . . . . . . . . . O X . . . X X . . |
$$ | . . . . . . . . . . O X X X . O X . . |
$$ | . . . O . . . . . O O O O X . O X X . |
$$ | . . . . . . . . O X O O X O . O . O . |
$$ | . . . . . . . . . . X X X O O . O . . |
$$ | . . . X . X . . . , X O O O X O . O . |
$$ | . . . . . . . . . . . X X X X X O O . |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
I find it interesting to consider which moves the computer considers to be bad in the standard "fall for it" line, that is how do we lose ~30pts playing like this.
- Click Here To Show Diagram Code
[go]$$B
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . 4 2 3 . . .
$$ | . . . O 1 5 O . .
$$ | . . . 6 X . . . .
$$ | . . X 7 8 9 . . .
$$ | . . . . 0 . . . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$Bm11
$$ ------------------
$$ | . . . . . 3 . . .
$$ | . . . O O X 2 . .
$$ | . 1 . O X X O . .
$$ | . 7 6 O X 5 4 . .
$$ | . 8 X X O X . . .
$$ | . 9 0 . O . . . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$Bm21
$$ ------------------
$$ | . . . 7 9 X 0 . .
$$ | . . 5 O O X O . .
$$ | . X . O X X O . .
$$ | . X O O X X O . .
$$ | 1 3 X X O X 8 . .
$$ | . X O 2 O 6 4 . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .[/go]
Using my arbitrary rule that bad move is >=1.5 pts loss, then

and

are bad. Notice how the last 4 black moves are bad, this is a pitfall for many diagrams, basically black keeps making mistakes after the first mistake. If

is anyway bad, then we need to change that move but here we have given white a clear opportunity to go all-out in the fight. Starting an unpredictable fight must be a success for white when he plays a trick move in order to create any chance to win like in the Shusaku game.
- Click Here To Show Diagram Code
[go]$$Bm9
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . O O X . . .
$$ | . . . O X X O . .
$$ | . . . O X . 1 . .
$$ | . . X X O . . . .
$$ | . . . . . . . . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .[/go]
The only way to avoid the trick without compromising or allowing white to start a huge fight appears to be the traditional way.
- Click Here To Show Diagram Code
[go]$$Bm9
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . 2 . . . .
$$ | . . . O 1 . O . .
$$ | . . . . X . . . .
$$ | . . X . . . . . .
$$ | . . . . 3 . . . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Btw, black has a more effective way to counter attack in the Shusaku game.