KataGo Distributed Training and new networks

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Re: KataGo Distributed Training and new networks

Post by And »

BadukAI (40b optimized version 1.13.2, maxPlayouts 8, numSearchThreads 1) - Sabaki (40b s1110 maxPlayouts 10, numSearchThreads 1)
1 and 2 game 0:2


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Re: KataGo Distributed Training and new networks

Post by And »

3 and 4 game BadukAI - Sabaki 0:2


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Re: KataGo Distributed Training and new networks

Post by And »

5 and 6 game BadukAI - Sabaki 1:1


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Re: KataGo Distributed Training and new networks

Post by And »

7 and 8 game BadukAI - Sabaki 1:1


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Re: KataGo Distributed Training and new networks

Post by And »

9 and 10 game BadukAI - Sabaki 0:2
after 10 games BadukAI (40b optimized version 1.13.2, maxPlayouts 8, numSearchThreads 1) - Sabaki (40b s1110 maxPlayouts 10, numSearchThreads 1) 2:8


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Re: KataGo Distributed Training and new networks

Post by And »

BadukAI (40b optimized version 1.13.2, maxPlayouts 10, numSearchThreads 1) - Sabaki (40b s1110 maxPlayouts 10, numSearchThreads 1)
1 and 2 game 1:1


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Re: KataGo Distributed Training and new networks

Post by And »

3 and 4 game BadukAI - Sabaki 2:0 (3:1)


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Re: KataGo Distributed Training and new networks

Post by And »

5 and 6 game BadukAI - Sabaki 0:2 (3:3)


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Re: KataGo Distributed Training and new networks

Post by And »

7 and 8 game BadukAI - Sabaki 1:1 (4:4)


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Re: KataGo Distributed Training and new networks

Post by And »

9 and 10 game BadukAI - Sabaki 0:2 (4:6)


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Re: KataGo Distributed Training and new networks

Post by And »

Amigo wrote:I have never seen such a short game!
how do you like this game? :)
viewtopic.php?p=271711#p271711
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Re: KataGo Distributed Training and new networks

Post by Amigo »

at first glance it seems impossible! :shock:
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Re: KataGo Distributed Training and new networks

Post by akigo »

Keep in mind that these matches were run with only 10 playouts. This is not enough for complex fighting. No matter how strong a network is, there will be reading errors in such a fight when limited to 10 playouts. Therefore such a fight (as the flying knife joseki here) may decide the game very quickly ...
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Re: KataGo Distributed Training and new networks

Post by And »

akigo wrote:Keep in mind that these matches were run with only 10 playouts. This is not enough for complex fighting. No matter how strong a network is, there will be reading errors in such a fight when limited to 10 playouts. Therefore such a fight (as the flying knife joseki here) may decide the game very quickly ...
please write in more detail what are these "reading errors"
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Re: KataGo Distributed Training and new networks

Post by And »

11 and 12 game BadukAI - Sabaki 0:2 (4:8)


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