you know you've played too much go when...
- henrikfalk
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Re: you know you've played too much go when...
114: you buy a high end computer dedicated to analyzing your Go games
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phillip1882
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Re: you know you've played too much go when...
115: you make pictures with the stones.
116: your games are reviewed by pro players.
117: you carry go stones in your pocket so you'll never be apart from go.
118: you laser etch a go board.
119: you wash go stones every day.
120: you get a go tattoo.
116: your games are reviewed by pro players.
117: you carry go stones in your pocket so you'll never be apart from go.
118: you laser etch a go board.
119: you wash go stones every day.
120: you get a go tattoo.
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phillip1882
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Re: you know you've played too much go when...
121: you deliberately play a poor move to test your opponent.
122: you have a ghost that you teach go.
123: you use terms like cutting, killing, poking out eyes, and aji in normal conversation.
124: you know several magic tricks involving go.
122: you have a ghost that you teach go.
123: you use terms like cutting, killing, poking out eyes, and aji in normal conversation.
124: you know several magic tricks involving go.
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phillip1882
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Re: you know you've played too much go when...
125: you've accurately guessed jigo more than 10 times in a row.
126: you crawl on the second line in preparation for a center attack.
127: you think the bloodier the game is, the better.
128: you fall asleep on a game you clearly won.
126: you crawl on the second line in preparation for a center attack.
127: you think the bloodier the game is, the better.
128: you fall asleep on a game you clearly won.
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phillip1882
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Re: you know you've played too much go when...
129: you play out a failing ladder for strategic purposes.
130: you beat the cpu that beat lee sedol.
131: you never need score estimate software, as you are perfect in that regard.
132: the only go variant you play is on a bigger board.
130: you beat the cpu that beat lee sedol.
131: you never need score estimate software, as you are perfect in that regard.
132: the only go variant you play is on a bigger board.
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phillip1882
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Re: you know you've played too much go when...
133: you play go on more than two servers.
134: you created more than two go salons.
135: you create jokes about go.
134: you created more than two go salons.
135: you create jokes about go.
- daal
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Re: you know you've played too much go when...
136. ...you can think of more than 100 reasons why you have played too much go 
Patience, grasshopper.
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phillip1882
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Re: you know you've played too much go when...
137: you write a poem about go.
138: you use the game result for a trade of goods.
139: you write a comprehensive book about go.
140: you can find the flaw in any move.
141: the first game you teach your children is go.
138: you use the game result for a trade of goods.
139: you write a comprehensive book about go.
140: you can find the flaw in any move.
141: the first game you teach your children is go.
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phillip1882
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Re: you know you've played too much go when...
141: you use lego pieces to emphasize building.
142: you can play 100 moves in under a minute.
143: insei is too weak for you.
144: you've watched hikaru no go more than 10 times.
142: you can play 100 moves in under a minute.
143: insei is too weak for you.
144: you've watched hikaru no go more than 10 times.
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phillip1882
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Re: you know you've played too much go when...
145: you've tried every possible opening.
146: you know the best opening response to each opening possibility.
147: you hurl a black stone at someone for initiative.
148: you pray for a tougher opponent.
146: you know the best opening response to each opening possibility.
147: you hurl a black stone at someone for initiative.
148: you pray for a tougher opponent.
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tundra
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Re: you know you've played too much go when...
149: you read about the state of Connecticut, but keep thinking of it as "connect-I-cut".
And the go-fever which is more real than many doctors’ diseases, waked and raged...
- Rudyard Kipling, "The Light That Failed" (1891)
- Rudyard Kipling, "The Light That Failed" (1891)
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phillip1882
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Re: you know you've played too much go when...
150: you can play go blindfolded
151: you can play go upside down
152: you master 1 color go within 10 games
153: your go rival is god
151: you can play go upside down
152: you master 1 color go within 10 games
153: your go rival is god
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dhu163
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Re: you know you've played too much go when...
154: you record so many AI variations until 1 sgf is too large to send in an email.
155: you comment on every aspect you see of every move until you know you need more discipline to get past move 10.
156: you use a game against a strong player to create artistic patterns.
155: you comment on every aspect you see of every move until you know you need more discipline to get past move 10.
156: you use a game against a strong player to create artistic patterns.
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phillip1882
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Re: you know you've played too much go when...
157: you master many games that have a similar feel to go.
158: you use music to set your play style.
159: you've never even considered to use a cpu to make a move for you.
158: you use music to set your play style.
159: you've never even considered to use a cpu to make a move for you.
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Elom0
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Re: you know you've played too much go when...
160 . . . You want to use the ability to win go matches as currency.
The richest people on earth would be the top go pros, the incentive will close the gap between humans and the current level of AI to 1 stone, and inflation would never be too bad
The richest people on earth would be the top go pros, the incentive will close the gap between humans and the current level of AI to 1 stone, and inflation would never be too bad