palapiku wrote:Reading involves not only considering different variations, but also knowing when to stop, and which variations not to read at all because they're stupid (the technical term for this is "pruning"). Humans are very good at discarding stupid move sequences, and computers are very bad. Since the go board is so big, this is a big problem (unlike Chess, where considering ALL moves many turns ahead is a reality).
"Reading", "tactics", "strategy" are all human-specific terms, and saying "computers are strong at reading" is trying to fit a square peg into a round hole.
I'm fully aware of the branching problems but I don't buy this.
This appears to me like you're smuggling something else into reading which is why what computers do doesn't fit the concept. You even gave it a name: Pruning. In any case, it's more useful if we divide it up for the sake of the thought experiment:
How does one determine good pruning? Retorting 'good reading' is question begging. Tactical heuristics regarding eye shape for instance? That seems like it makes sense to me.
But what about non-local moves, over on the other side of the board. We prune on a global scale too. Wouldn't that be strategy and isn't it pretty important?