BLOOMS It is Go, on a hexagonal board!
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And
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BLOOMS It is Go, on a hexagonal board!
https://en.boardgamearena.com/gamepanel?game=blooms
viewtopic.php?p=260963#p260963
https://www.abstractgames.org/blooms.html
"It is Go, on a hexagonal board... where each player controls two different colours" who wants to create something new and very interesting - make a program for this exciting game!!!
viewtopic.php?p=260963#p260963
https://www.abstractgames.org/blooms.html
"It is Go, on a hexagonal board... where each player controls two different colours" who wants to create something new and very interesting - make a program for this exciting game!!!
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jeromie
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Re: BLOOMS It is Go, on a hexagonal board!
There is a program for Blooms! You've already linked to one of the places you can play online, but if you're looking for an offline game that you can play against the computer you can use Ai Ai.
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Re: BLOOMS It is Go, on a hexagonal board!
milomilo122
"I'm the Designer. I go back and forth.
On the one hand:
I've been designing abstract games for about 20 years, and I don't think I've designed a game with more hidden-but-discoverable subtleties than Blooms. If I had to pick one of my games to be the only game I played for the rest of my life, it would be this one.
On the surface it's Go-like, but after you've developed some understanding, you see it's its own thing, with major strategies that don't overlap.
But that's not obvious at first.
On the other hand:
In an age where players don't have a lot of energy to uncover veiled things, most of the game remains hidden to all but a tiny few. Most of the people in the world who have the patience and dedication for a game like this already play Go or Chess.
As a result, most people, even abstract game enthusiasts, fail to grasp many elements of even basic strategy, without which the experience falls flat.
In addition, tiny differences in skill lead to large, lopsided differences in outcomes. There are a lot of skill levels for the game. That's great for competitive play, but not so great for casual play.
All this makes me feel schizophrenic in my judgement.
If I'm judging it according to my standards for combinatorial game design, I'd give it a 10. (I've only given a 10 to one other game in my whole life).
On the other hand, if I'm judging according to the standards of your average board game enthusiast, I'd give it a 5.
Since I'm a connoisseur of these games, I'll go with the 10, but if you're not a connoisseur, I think there's a good chance you won't like it." https://boardgamegeek.com/boardgame/249 ... ms/ratings
"I'm the Designer. I go back and forth.
On the one hand:
I've been designing abstract games for about 20 years, and I don't think I've designed a game with more hidden-but-discoverable subtleties than Blooms. If I had to pick one of my games to be the only game I played for the rest of my life, it would be this one.
On the surface it's Go-like, but after you've developed some understanding, you see it's its own thing, with major strategies that don't overlap.
But that's not obvious at first.
On the other hand:
In an age where players don't have a lot of energy to uncover veiled things, most of the game remains hidden to all but a tiny few. Most of the people in the world who have the patience and dedication for a game like this already play Go or Chess.
As a result, most people, even abstract game enthusiasts, fail to grasp many elements of even basic strategy, without which the experience falls flat.
In addition, tiny differences in skill lead to large, lopsided differences in outcomes. There are a lot of skill levels for the game. That's great for competitive play, but not so great for casual play.
All this makes me feel schizophrenic in my judgement.
If I'm judging it according to my standards for combinatorial game design, I'd give it a 10. (I've only given a 10 to one other game in my whole life).
On the other hand, if I'm judging according to the standards of your average board game enthusiast, I'd give it a 5.
Since I'm a connoisseur of these games, I'll go with the 10, but if you're not a connoisseur, I think there's a good chance you won't like it." https://boardgamegeek.com/boardgame/249 ... ms/ratings
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Elom0
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Re: BLOOMS It is Go, on a hexagonal board!
Hexagonal go is supposed to be played with three players. The supposed problems arise when people try incorrectly play it with only two players.
I really wouldn't consider blooms as go. It derives from go but it's's a smart idea that really deserves to be considered it's own invention.
I really wouldn't consider blooms as go. It derives from go but it's's a smart idea that really deserves to be considered it's own invention.
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And
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Re: BLOOMS It is Go, on a hexagonal board!
there is a puzzle here
http://mrraow.com/uploads/AiAiReports/Blooms.html
http://mrraow.com/uploads/AiAiReports/Blooms.html
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And
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Re: BLOOMS It is Go, on a hexagonal board!
Play on hexhex10 board size at The Garden Gate
https://skudpaisho.com/
https://skudpaisho.com/
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And
- Gosei
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Re: BLOOMS It is Go, on a hexagonal board!
Play on hexhex13 board size
https://boardgamearena.com/forum/viewto ... 36#p133436
https://boardgamearena.com/forum/viewto ... 36#p133436