John Fairbairn wrote:Women's football is fascinating analogy.
Imagine a penalty kick. A premier league player misses one and the game ends in a loss instead of a draw. That's a big as well an important mistake. The pro and his coaches (the equivalent of using AI in go) will spend a lot of time analysing ways to make sure that doesn't happen again. This analysis will include advanced things such as the goalkeeper's size, his preference for one side or the other, but also other arcana such as the state of the pitch, or the game, or the weather, and of course the temperaments of the various possible penalty takers.
But in women's football we used to see penalty kicks being missed simply because the penalty taker could not kick the ball hard enough or accurately enough. The coaches in women's football therefore concentrated on improving fitness and strength and intuition, and simply practised kicking in general. We have seen the results for ourselves - the women's game is now blessed great skill and excitement, at least at the highest levels.
Amateur dan players in go are still at the level of the early female penalty takers. Remember that Go Seigen famously said of a player "he's very weak - he's only a 4-dan pro." As proof of his words, he beat Yasunaga Hajinme 4-dan down to four stones. So, I for one, certainly think that amateur dans playing with AI, except as an experimental device, are being wrongly obsessed with bling and "Go faster" decals.
What they need, instead, is go's equivalent of kicking or heading a football reliably every time...
I think it's a terrible analogy, but an instructive one :-)
If you kick a ball and it doesn't go where you intended or as fast as you intended, then it's immediately obvious what happened. Likewise if you're running towards the ball but an opponent gets there first because they're faster, or you have to slow down because you're tired... I think amateur footballers are well aware of the gaps in their technique and fitness.
In go, if you make a bad shape, or a bad choice about direction of play, the consequences of the mistake can be tens of moves later. And it's dependent on the opponent knowing how to punish the mistakes: in amateur games you often won't see any consequence at all. Without a teacher beside you,
you can't see clearly. "Play more consistently" is good advice, in the sense that if you do it, you'll get better results. But it's not
useful advice unless it's accompanied by a lot more instruction on what typical small mistakes look like and how to avoid them.
When you sit down to review a game without a teacher in the room, but with access to an AI, what are you going to do? Look at the numbers, or not look at the numbers? The numbers may not be perfect, but they're better than getting no help at all. We've already had many conversations about how the numbers can
sometimes be misleading, and how to interrogate the machine, compare alternative moves, get its evaluations on different lines of play, get more information out of it than a single number... You need to work a bit to filter out the signal from the noise, and you won't get it right every time. (You won't get accurate, clear and useful advice from a human teacher every time either.) But that's not a reason to give up. Don't throw the baby out with the bathwater!
Practically speaking, if the AI review says you made three mistakes of 10 points or more, and 30 mistakes of around half a point, where are you going to start? Some of the half-point mistakes might be highly significant psychologically, and thinking about them might help you on the road to more consistent play. But many of them will lead you down paths that are not going to help at all. And if
you can't see clearly, you don't know which is which. You can spend a lot of time lost in the wilderness. If you look at the 10-point mistakes, you won't strike gold every time, but I think you've got a lot more chance of finding something useful.