Knotwilg wrote:xela wrote:
The fact is that if you look at a bunch of AI self-play games, you'll see that certain patterns pop up more than you'd expect by chance. And many of those patterns, if they don't work in every full board context, at least work well more often than not. You might easily conclude that these patterns are significant and should be given a special name... Since AlphaGo Zero, Leela Zero and KataGo have come to similar conclusions here, I think it's proven that joseki are an intrinsic part of go. Yes, they need to be handled with caution. We already knew that.
I totally agree with xela here. Which doesn't mean I disagree with others per se, in some cases we might misunderstand each other. In my own schematic words:
1. pre-AI there were lots of joseki, established corner patterns, which give locally best play or acceptable variations, which need caution to apply in the context of the whole board
2. every decade or so, these joseki would get updates with the latest professional insights, some joseki going out of fashion, others coming back in, still others being new; the caution still applied
3. the past decade, there has been a major revision due to the advent of AI; some patterns have been discarded, others restored, many new have emerged; the caution still applies;
4. the fundamental difference pre- and post-AI is that we can now (statistically) quantify the results and can likewise quantify their value in a whole board context
5. contrary to a widespread misconception about the current state of AI - which I'm not accusing anyone in particular of - the evaluation remains largely statistical and does not portray one narrow path to victory, i.e. AI is not (yet) deterministic; the whole board mattes, but not (much) more than before AI; the difference in evaluation rarely goes beyond the margin of error and when it does, it is often easy to explain (like a ladder breaker); this is why, IMO, joseki still exist today
Knotwilg says that joseki exists sill today. I agree with that but I fear that we do not have all the same definition of joseki. OK we can simply say it is a standard sequence of moves in the corner (see
https://senseis.xmp.net/?Joseki) but what means "standard" and what means "seqeunce". In particular how do you handle tenuki moves.
Let's take an example:
$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . 3 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------
- Click Here To Show Diagram Code
[go]$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . 3 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------[/go]
After this seqeunce of 5 moves I guess black can play tenuki. If it is true then is this five moves sequence a joseki?
Later in the game black may followed by :
$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . 6 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . 3 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------
- Click Here To Show Diagram Code
[go]$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . 6 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . 3 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------[/go]
Do you consider

to

being another joseki or do you consider the

move alone as joseki in such situation?
$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . 6 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 8 3 . 7 . . . . .
$$ | . . 0 9 . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------
- Click Here To Show Diagram Code
[go]$$W
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . 6 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 8 3 . 7 . . . . .
$$ | . . 0 9 . . . . . . .
$$ | . . 2 . 4 . . . . . .
$$ | . . . , . 5 . . . , .
$$ | . . . 1 . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------[/go]
Seeing the sequence above it may well happen that tenuki moves can be played after 5, after 6, after 7 ...
What do you call joseki?
What about a sequence of 20 or 30 moves?
In addition remenber that "joseki" could also give a local result which is not even but which can be justied by the environment like the joseki beginning by
$$W
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 1 . . . . . , .
$$ | . . 3 . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------
- Click Here To Show Diagram Code
[go]$$W
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . 2 1 . . . . . , .
$$ | . . 3 . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ +----------------------[/go]