Gérard TAILLE wrote:I am not an expert of the "ideal" environment. I guess you could find some material in Bill Spight works. For me I consider an "ideal" environment being a "rich" environment infinitly riched, but it is not really a definition is it?
Definition of rich environment from my [22]:
"±T := {T | -T}. For D > 0 and integer T/D, the rich environment of temperature T is the game E_T_D := ±T ± (T − D) ±... ± D."
The purpose is to have arbitrarily small values T/D so the environment is arbitrarily dense, called "rich". It is so rich that essentially shape exceptions become immaterial if a local shape is considered within a rich environment.
In properly formatted E_T_D, T_D is annotated as an index of E. In T_D, D is annotated as an exponent of T.
Bill Spight and I have defined different environments and called them "ideal environment". He has explained his but I have not found it useful for my study purposes so I cannot recall the definition by heart. It is somewhere in between rich environment and my ideal environment.
Definition of my ideal environment from my [22]:
"An ideal environment consists of simple gotes without follow-ups, with move values T ≥ T_1 ≥ T_2 ≥... ≥ T_N-1 > 0 and move values dropping constantly by D > 0 at N > 0 drops, with the smallest move value T_N-1 = D."
Examples of move values representing ideal environments:
0, 1, 2..
0, 1/2, 1,..
0, 2, 4,..