Kirby wrote:Some people think that Hsu is crazy.
I bet €1000 that he is crazy.
Kirby wrote:Some people think that Hsu is crazy.
xed_over wrote:If the last digit in a really, really large number is a 0,2,4,5,6, or 8, then I can tell you that number is not a prime number. Now there are still a lot of other tests to try, but we've just eliminated an even larger chunk without having to "brute force" each and every value. And yet proving/disproving the number is prime will still be considered a brute force effort, no?
hyperpape wrote:As for Hsu, there's interesting stuff in that article, but I don't know if he has the target properly in mind. He's talking about searching 12 plies deep, but that's quite small for professionals.
Kirby wrote:Weakly solved game: You have identified an algorithm that plays optimally. In the case of go, this means having an algorithm that will play without making any mistakes from the start of the game. This is different than just winning against any human. It means being able to play perfectly against ANY line of play.
Strongly solved game: This is the same as a weakly solved game, except that the algorithm can play perfectly from any board position. In the case of go, this means giving a board position, and it will determine optimal play for the remainder of the game.
tj86430 wrote:Kirby wrote:Weakly solved game: You have identified an algorithm that plays optimally. In the case of go, this means having an algorithm that will play without making any mistakes from the start of the game. This is different than just winning against any human. It means being able to play perfectly against ANY line of play.
Strongly solved game: This is the same as a weakly solved game, except that the algorithm can play perfectly from any board position. In the case of go, this means giving a board position, and it will determine optimal play for the remainder of the game.
Does the algorithm have to be implementable? If not, then brute-force approach to go is such an algorithm. It would most certainly play perfectly, if it was implementable.
Kirby wrote:
Yes. For any finitely-positioned two-person game you could used brute force, but since it would cost an infeasible amount of time, something's not considered strongly or weakly solved unless it can be run by existing hardware in a reasonable amount of time (ie. you should implement the algorithm to prove you've solved the game).
John Fairbairn wrote:One thing that surprised me a little about the draughts work is that it said perfect play is proven to end in a draw. Does this have any implications for go, where we, perhaps blithely, always assume Black has a big advantage and so should always win?
John Fairbairn wrote:One thing that surprised me a little about the draughts work is that it said perfect play is proven to end in a draw. Does this have any implications for go, where we, perhaps blithely, always assume Black has a big advantage and so should always win?
John Fairbairn wrote:One thing that surprised me a little about the draughts work is that it said perfect play is proven to end in a draw. Does this have any implications for go, where we, perhaps blithely, always assume Black has a big advantage and so should always win?
Kirby wrote:It would be very interesting if, having a komi of 0, perfect play resulted in a draw for go.
Cassandra wrote:Kirby wrote:It would be very interesting if, having a komi of 0, perfect play resulted in a draw for go.
Because Komi has grown over time, it is very, very unlikely that your assumption will become true.