What do you want to see in a Go book?
- yithril
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What do you want to see in a Go book?
I just thought I'd throw this question out there not only for myself but to see what others in the community think. Given the amount of Go books already out there, what do you think is missing? What topics/themes do you want to see covered, or feel aren't covered enough by books already out there? Basically, what do you want to read?
Nein Mann, ich will noch nicht gehen, ich will noch 'n bisschen tanzen.
- Chew Terr
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Re: What do you want to see in a Go book?
Hmmm. For one thing, I would like to see more on the topic of planning. For example, when to go for thickness, when to start fights. Kind of more detail on Attack and Defense. The correct timing for probes, invasions, as well as whole-board considerations.
I really like the zoomed-out big game view, and any book that teaches it is more intuitive to me.
I really like the zoomed-out big game view, and any book that teaches it is more intuitive to me.
Someday I want to be strong enough to earn KGS[-].
- Peter Hansmeier
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Re: What do you want to see in a Go book?
A modern Invincible would be fantastic. Perhaps a book about the rise and reign of Lee Changho? I have a book like this, but it is in Chinese. Sometimes I think about translating it...
I think Invincible is great because it well-organized, contains many games, many game commentaries, and lots of interesting background information. Also, the physical book is well-manufactured. This is a book you could pull off the shelf for either study or perusal.
Another good book could be a large set of "guess the next move" problems. I had a set of cheap Chinese pamphlets that each went through a pro game and had questions about the opening, middle game, and endgame. Intermediate moves were numbered on the next problem's diagram. Each question had four choices, and each answer was given a score (from 0 to 10) with a brief explanation. At the end of each game you could tally up your score and find your rank. It combined go problems with memorizing pro games, which I thought was fun.
I think Invincible is great because it well-organized, contains many games, many game commentaries, and lots of interesting background information. Also, the physical book is well-manufactured. This is a book you could pull off the shelf for either study or perusal.
Another good book could be a large set of "guess the next move" problems. I had a set of cheap Chinese pamphlets that each went through a pro game and had questions about the opening, middle game, and endgame. Intermediate moves were numbered on the next problem's diagram. Each question had four choices, and each answer was given a score (from 0 to 10) with a brief explanation. At the end of each game you could tally up your score and find your rank. It combined go problems with memorizing pro games, which I thought was fun.
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- kokomi
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Re: What do you want to see in a Go book?
I want to see a chapter about capturing race. Someone gave a lecture on kgs, and it was very useful, but i forgot how to count liberties in various situation.
长考出臭棋.
- tenuji
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Re: What do you want to see in a Go book?
That's easy. "My Life and Games" by Yi Ch'ang-ho or Yi Se-tol or Gu Li or Kong Jie or Cho U or...
Any book of commented games on current players with a splash of event info would do though

Any book of commented games on current players with a splash of event info would do though

I remember I hold a Joseki dictionary and memorize the contents, I could repeat every variations from memory and self-satisfaction for it. After I improved some years later, I know it was a detour, wasted many years. ~ igo@Indonesia
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appleseeds
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Re: What do you want to see in a Go book?
kokomi wrote:I want to see a chapter about capturing race. Someone gave a lecture on kgs, and it was very useful, but i forgot how to count liberties in various situation.
Actually, that's already available. There's a chapter on the subject in "The Second Book of Go." That material was later expanded into a separate book called "Counting Liberties and Winning Capturing Races," available from Slate and Shell. Admittedly, it's rather dry reading, but it's there if you want it.
- kokomi
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Re: What do you want to see in a Go book?
appleseeds wrote:kokomi wrote:I want to see a chapter about capturing race. Someone gave a lecture on kgs, and it was very useful, but i forgot how to count liberties in various situation.
Actually, that's already available. There's a chapter on the subject in "The Second Book of Go." That material was later expanded into a separate book called "Counting Liberties and Winning Capturing Races," available from Slate and Shell. Admittedly, it's rather dry reading, but it's there if you want it.
I hope there's something similar in Chinese. Buying books in dollar and shipping it to china is too expensive for me
Or maybe Slate and Shell has an office in China?长考出臭棋.
- ilseman
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Re: What do you want to see in a Go book?
A modern, fairly complete, joseki reference book/series. The only sizable one in English is 35 years old, and Go has changed dramatically.
- oren
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Re: What do you want to see in a Go book?
ilseman wrote:A modern, fairly complete, joseki reference book/series. The only sizable one in English is 35 years old, and Go has changed dramatically.
I don't think Go has changed "dramatically", but here is an update...
http://lifein19x19.com/forum/viewtopic. ... 750#p27750
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Kirby
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rubin427
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Re: What do you want to see in a Go book?
biography or autobiography of modern players is what interests me most.
Or posibly a serious work dedicated exclusivly to imroving the quality of one's self reviews.
Or posibly a serious work dedicated exclusivly to imroving the quality of one's self reviews.
- freegame
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Re: What do you want to see in a Go book?
I felt there was a lack of good books that cover the basic principles that are so important for many (Single Digit) kyu players. I missed a book that would provide you with a set of useful tools to help find good moves in your game, without focusing too deep on a single specific aspect of the game in too much detail.
Therefore I decided to fill this gap, and I wrote such a book myself. The result is my book called: "The Next Move"
This book covers a wide range of topics and explains them in a practical and balanced way.
The theory is explained using common proverbs and statements as the foundation. The aim of this book is to give you the knowledge to use these proverbs and statements as practical tools for finding good moves in your games.
I wish there was a similar book aimed at people around my level.
Therefore I decided to fill this gap, and I wrote such a book myself. The result is my book called: "The Next Move"
This book covers a wide range of topics and explains them in a practical and balanced way.
The theory is explained using common proverbs and statements as the foundation. The aim of this book is to give you the knowledge to use these proverbs and statements as practical tools for finding good moves in your games.
I wish there was a similar book aimed at people around my level.
Last edited by freegame on Fri Sep 10, 2010 12:18 pm, edited 1 time in total.
- palapiku
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Re: What do you want to see in a Go book?
Helel wrote:This is imho what go is all about. In an abstract non-messy way for sure, but still...
Violence, sure, but sex? Go seems to be a metaphor for sex only inasmuch as sex is a metaphor for violence.
(Personally I subscribe to the more orthodox view that Go is about politics - peaceful sharing and coexistence until a violent conflict becomes necessary.)
- palapiku
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Re: What do you want to see in a Go book?
Helel wrote:No, go is also about intercourse and mutual exchange building an intimate bond between the players.
Doesn't sound like any game of Go I ever played. The rules of Go are such that complete destruction of the opponent is always preferable to mutual exchange; it's just not always possible. So you have to bear with some mutual exchange until the opponent missteps and you can slip a dagger in his back.
And I never experienced any sort of intimate bond with an opponent. Nor have I heard of it happening to others, except in fiction (where it's a stereotype that you can find out everything about your opponent from his moves).