Tooveli wrote:ketchup wrote: I have more issues with people playing longer than they should, and underestimating someone. In terms of starcraft, a cheese is the exact opposite. It's not about underestimation at all. In fact, in a lot of cases it's used when the opponent is not comfortable with a long drawn out game against certain races/people. I really do not get the negativity.
I'm not so sure about this. I've now been cannon rushed 3 times. The first time I was completely confused and didn't respond at all and lost. The second and third times I scouted it early (I'm always scouting around my own base just in case), pulled 4 probes and easily stopped it. What really annoyed me was that both cannon rushes were seriously all-in (the player just sent more probes or built more pylons and cannons and let them get destroyed) yet the player did not resign. In both cases they walled off with lots of cannons and teched to void-rays. I'm pretty sure the best response when you can't immediately win but have a huge advantage is to expand. So we end up with a 15 minute game that I've won after 5 minutes. Because I want to absolutely make sure I win, it doesn't end until their 40 food void ray army dies to my 120 food blink stalkers and I've destroyed half their base. I feel pretty outraged that they thought they could win.
I can only imagine them thinking:
"well the cannon rush failed and I lost about 700 minerals on it, maybe if I spend another 450/600 to make sure I don't lose right now I can tech to void ray/DT and my opponent is probably too stupid to have built detection/anit-air/'an army that would take me out before I take him out anyway' by that time - he's probably just left his extra 1150 minerals sat in the bank while he's looking down at the keyboard trying to find the key to make more probes. I can win this!"
Grrr. I enjoyed stopping the cannons, but those extra 10 minutes I'd like to get back.
Wow, I played a game that was almost exactly like this a while ago, word for word. I took a different approach though after beating his cannon rush and instead of expanding, decided to tech to colossis+lance and wittle away his base. At least for me I found it to be a fast way to victory since by the time he had about 2 - 3 VRs I was already up in his base with a strong dozen of stalkers and some sentries/zeals with a colossi. I wish I had the replay to look over and see if expanding would have been better, but alas I got sc2gears only just recently
And oh, I think when one is severely behind after an all-in, walling up with defense can be an appropriate response. A good example would have to be this game. It buys time to expand, but of course regardless you'll still have to hope for a huge mistake by your opponent to take the lead.