nagano wrote:Though reading ability tends to transfer.
Reading ability transfers much more easily between Chess games than between Chess and Go, because the judgement used to evaluate a position, and the intuition required to filter out bad moves, are of a fundamentally different nature between the two games.
I don't think this is true. When evaluating a position in either Chess or Go, the prerequisite is understanding how the pieces in each game are used and an ability to superimpose various outcomes onto the current board using whatever visualization technique you prefer.
In both games, there are open-ended moves that could have multiple responses from your opponent, and there are moves that limit the reasonable moves by your opponent.
In both games, having a plan in the opening and understanding how your opening moves facilitate that plan later in the game help to prune choices and "bad" moves from selection.
In both games, there is local reading to gain marginal advantages over the global position.
Tell me again how the fundamental principles of strategy don't apply to reading in both games?
nagano wrote:LokBuddha wrote:Also, the fact that Go is "marketed" as an intellectual profound game will keep people away. Who want to "lose" intellectually? While I think losing is what makes you learn, the question is more important than the answer, other people might not like it.
This stabs at the heart of, I believe, nagano's question. Go IS an intellectual game, and how do we attract people to the game despite this? Chess is the same way. It's the same question all over again.
Exactly. This is what I intended this thread to focus on.
So, here's something I was thinking about ...
I play Chess. I got into chess as a progression from Checkers (Draughts, for those who know it by that name), because it seemed like a natural progression. I play Bridge. I got into bridge as a progression from Euchre. And Go? Well, it took me a long time to actually get into Go, as there didn't seem to be much of a gateway game for it.
The closest to Go I played before I actually began playing Go was playing Gomoku on Playsite.com back in the late 90s. It introduced the pieces and the board, but it was more of a progression FROM Tic-Tac-Toe. Later, after I'd already begun playing Go, I discovered the existence of PENTE, which I'm only just now finding out is a Trademarked variation on the Japanese game of Ninuki-Renju. There we have the concept of capturing pieces.
Can we find a natural-feeling progression of games that leads to a fun introduction to the Game of Go? I know that some who have tried and have given up the game just found the influx of new concepts to be overwhelming. Why do we play on the intersections? Gomoku can introduce this concept. Why do we remove pieces from the board? PENTE or some variation of Ninuki-Renju could introduce this idea. What about the idea of territory? The Go community throws the concept of "eyes" around a lot, but to a newcomer the concept is one that feels very arbitrary until they understand more about the game ... I mean, why is two eyes alive? Why don't we separate all our territories into two eyes (since we sometimes have large open spaces that are only one eye)? To a newcomer, these questions are difficult questions, and it's hard to grasp the ideas.
So, my conclusion lately has been that the teaching method used to teach beginners, while effective for some, cannot be applied across all situations and students arbitrarily.
This leads into another fact that sometimes seems to be overlooked: not everyone who COULD enjoy playing Go is going to want to become the best player they can. Go is supposed to be a game. Games are supposed to be fun, not work. How many Chess players do you know? How many of them work a little every week to gain strength? How many others simply play when they feel like it and never improve? Now, compare those numbers to the Western Go community ... I'm not sure, but I get the feeling that if someone new to the game is not in the first category of Go players (striving to improve regularly) they feel a bit outnumbered.