Suji wrote:3. Lack of a World Champion. If Go had a World Champion, the game would be more popular since the World Champion could try to popularize the game in other countries, playing simuls, giving lectures, etc. Having a World Champion is not crucial or necessary, but it helps when there is someone who is considered "Best in the World" in a discipline.
I agree with the rest of your post, but not nure about this point.
I can name many disciplines which do have a world champion, as far as I know, and yet are not popular in the US. Cricket... curling... etc.
The issues seem to be not the lack of world champion, but a lack of 'American' world champion. This might be a chicken-and-egg question, though.
I think much more interesting is to observe what happened to other games which achieved booming popularity in the US (and in the West in general) and notice how that happened. Examples:
1) Chess.
Was always popular in the west, but the boom in the US happened each time a serious world title contender emerged. Fisher being the most prominent of them all.
2) Poker.
Was always known in the US, and played a lot, but did not really boom until somebody decided to pour some serious money into it, get all these TV shows going, start servers, and generally convince people they can get right overnight by knowing very little but getting lucky.
3) Figure Skating.
Not a big fan, but boom can be traced to when US skaters started beating the rest of the world. Seems to subside now. Might be wrong on this one, though...
And so on...
The common thread seems to be the following things:
Exposure, money/status, world-class players - in any combination!
This thread can be traced to all the oriental countries in Go as well:
Korea - started a Go boom with Cho Hun-hyun (after he came back from Japan) and then took of with Lee Chang-ho when he started beating everybody around. Cho had to put a lot of work and effort into building the whole system and training first disciples (Lee, etc). Now they some TV programs and stuff.
China - at one point a government decision was made to catch up in Go with the Japanese (for the same political and propaganda and reasons the Russians were determined to dominate world chess) and so resources were poured into Weiqi producing such players as Nie Weiping and Ma Xiaohun to start the boom.
Japan - historically, the boom started with the strong support of the shogunate in terms of money and prestige (castle games, the Godokoro post, etc)
Additionally, in each of the above countries there is a strong business interest which translates into sponsorship. This in turns translates into money for the players, which makes persuing of Go/Baduk/Weiqi to be a viable career choice, followed by many and respected by all.
Now, what would it take in the US, I wonder... I don't think another HnG would cut it, as sweet as that mini-boom was... the only way I see is to do what was done with Poker - toss big bucks at it until it screems and begs for mercy, and then toss in some more cash... and Go will boom!