The standard wisdom is that if you see that many cannons, just stay the heck away from them and expand immediately (if I saw THAT many cannons, I would take an early third as well). You should be able to maintain a large advantage in both economy and army until eventually not even their cannons can save them. And make sure you don't let them expand anywhere not guarded by those cannons. As for how they can find the money for Cannons and Void Rays, I'm guessing they just didn't make any other units. Hence why it's so easy to expand like crazy against an over-turtler.CSamurai wrote:My latest crushing defeat is against protoss. They went massive cannons (I mean, I ran into a line of 10 cannons with my early zealot rush) and then transitioned into upgraded void rays. How do people find the money for this sort of thing?
This build seems questionable to me (but I could be wrong). First of all, three production buildings isn't enough to spend all the money from one base. Second, I don't see the point in going heavy Zealots and delaying the Core. Normally you only see a delayed Core if you're going for the very early rush with two Chrono boosted Gateways, generally proxied. This works because it maximizes the strength of the attack in the early game. But if you're not attacking until after you've made the Core anyway, then I don't see the point.CSamurai wrote:I've been focusing on a 3 gate zealot push, with delayed warp gates and a balanced economy (9p 12 gate, 15 gate, 16 z, 16p, 18 core, 20 gate, get warp gates, and pump out units, while constantly producing workers)
And there you go. Suddenly your opponent is not punished for cutesy fast teching because you can't hit air. If I were you I would just change to a more standard 4-gate or 3-gate robo.and this build works fairly well, unless I run into early void rays/mutalisks.
In general it sounds like your problem is that your macro is slow, but I couldn't say without seeing a replay. Obviously that will improve with time, but for now I'd recommend taking a more standard approach with your builds.
