stuck at 13 kyu Many faces of GO
- 1986
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stuck at 13 kyu Many faces of GO
this is my first time posting a game for review i hope i do it right
I'm black playing MFOG 12 Kyu A.I.
what am i doing wrong?
What can i do to improve my Game?
[sgf-full]http://www.lifein19x19.com/forum/download/file.php?id=534/[sgf-full]
http://www.lifein19x19.com/forum/downlo ... php?id=534
hhmmm for some reason i cant get the game to show up with the link but i will figure it out just bear with me im a noob
I'm black playing MFOG 12 Kyu A.I.
what am i doing wrong?
What can i do to improve my Game?
[sgf-full]http://www.lifein19x19.com/forum/download/file.php?id=534/[sgf-full]
http://www.lifein19x19.com/forum/downlo ... php?id=534
hhmmm for some reason i cant get the game to show up with the link but i will figure it out just bear with me im a noob
- Attachments
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- NOV 11 2010.sgf
- (1.36 KiB) Downloaded 2003 times
standing still means going backwards
- Dusk Eagle
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Re: stuck at 13 kyu Many faces of GO
You need to change the second [sgf-full]to a [/sgf-full]. Like this:
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
- emeraldemon
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Re: stuck at 13 kyu Many faces of GO
Black 65 really made me wince. Looking back, how do you think you should have played?
- topazg
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Mike Novack
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Re: stuck at 13 kyu Many faces of GO
Defines "works", Topgaz.
Don't stop with showing us white 7 but try continuing a bit more. Where does black play 8? How can white respond to that? What is the price white would pay to cut off and capture that black stone?
PS -- I'm new to this so haven't a clue to diagram the next moves/variations
PSS --- If you hadn't been told white was a 'bot, would you have known "not a human player"?
Don't stop with showing us white 7 but try continuing a bit more. Where does black play 8? How can white respond to that? What is the price white would pay to cut off and capture that black stone?
PS -- I'm new to this so haven't a clue to diagram the next moves/variations
PSS --- If you hadn't been told white was a 'bot, would you have known "not a human player"?
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Re: stuck at 13 kyu Many faces of GO
Continuation:
Variations that don't work:
White has to suck up the weakness of his lower right group. The difficulty started in my opinion with the move 10 approach and after Black takes K5 White needs to do something really urgently. As it is, the group on the right has some capability to make eyeshape, and some good sabaki opportunities, but on the basis of having already reached
in emeraldemon's diagram, the cut is huge (15-20 points), and any damage to the right side White stones is already sort of done 
Human vs Bot: The opening doesn't look so good for White to me. A few slow 3rd line moves without great development potential, and what feels like a rather dubious approach in the lower right for move
.
+
seems like an inconsistent and small exchange for White to make.
seems shaky without central / left potential, and
should be an extend to be consistent with
. Now Black can cultivate a good right hand side and it is hard for White to develop on as large a scale.
->
is a bad exchange for White.
That said, I would easily believe White is a human, even knowing it wasn't. There's none of the crazy middle mega-moyo stuff that some MC bots play (Fuego, I'm looking at you), and many of the ideas it tries to pull off or relatively standard fare.
I don't know, does that help ?
Variations that don't work:
White has to suck up the weakness of his lower right group. The difficulty started in my opinion with the move 10 approach and after Black takes K5 White needs to do something really urgently. As it is, the group on the right has some capability to make eyeshape, and some good sabaki opportunities, but on the basis of having already reached
in emeraldemon's diagram, the cut is huge (15-20 points), and any damage to the right side White stones is already sort of done Human vs Bot: The opening doesn't look so good for White to me. A few slow 3rd line moves without great development potential, and what feels like a rather dubious approach in the lower right for move
.
+
seems like an inconsistent and small exchange for White to make.
seems shaky without central / left potential, and
should be an extend to be consistent with
. Now Black can cultivate a good right hand side and it is hard for White to develop on as large a scale.
->
is a bad exchange for White.That said, I would easily believe White is a human, even knowing it wasn't. There's none of the crazy middle mega-moyo stuff that some MC bots play (Fuego, I'm looking at you), and many of the ideas it tries to pull off or relatively standard fare.
I don't know, does that help ?
- Li Kao
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Re: stuck at 13 kyu Many faces of GO
Could get ugly for white. It looks to me that then either the three stones at the bottom or the white group on the right dies. But I don't know who decides which one dies.
Sanity is for the weak.
- topazg
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- emeraldemon
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Re: stuck at 13 kyu Many faces of GO
I guess my point was that L7 saved the black stones and kept pressure on white, but the move in the game gave up the whole group and white got a huge side... I'm not really sure the best continuation, but is there a better move than L7 in that position?
- topazg
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Re: stuck at 13 kyu Many faces of GO
emeraldemon wrote:I guess my point was that L7 saved the black stones and kept pressure on white, but the move in the game gave up the whole group and white got a huge side... I'm not really sure the best continuation, but is there a better move than L7 in that position?
Wow, I did derail it didn't I. Yeah, I 100% agree with L7
- 1986
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Re: stuck at 13 kyu Many faces of GO
ok i see what i did wrong i should have not just patched the cut and looked into attacking the weak group to the bottom left starting with L7 its amazing how one move can weigh so much in a game
standing still means going backwards
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hyperpape
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Re: stuck at 13 kyu Many faces of GO
Some scattered but straightforward ideas.
49: This move connects two groups that are strong and alive, leaving the group that
has threatened to cut off. Connecting two living groups is not worthwhile unless it accomplishes some other important goal.
79: I believe you should make a bamboo joint by playing at H13. If White plays atari at %G13, I believe he can cut off your four stones, or rescue his three captured stones.
101: This move is not necessary. If white captures, you can simply play at D12 (E11 might be better, but D12 is simple and safe).
105: S3 works better to keep white from getting those few points in the corner.
131: Pull back at B15--it gives you the first line hane and connect, which is a very big endgame move.
49: This move connects two groups that are strong and alive, leaving the group that
has threatened to cut off. Connecting two living groups is not worthwhile unless it accomplishes some other important goal. 79: I believe you should make a bamboo joint by playing at H13. If White plays atari at %G13, I believe he can cut off your four stones, or rescue his three captured stones.
101: This move is not necessary. If white captures, you can simply play at D12 (E11 might be better, but D12 is simple and safe).
105: S3 works better to keep white from getting those few points in the corner.
131: Pull back at B15--it gives you the first line hane and connect, which is a very big endgame move.
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Mike Novack
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Re: stuck at 13 kyu Many faces of GO
topazg wrote:
That said, I would easily believe White is a human, even knowing it wasn't. There's none of the crazy middle mega-moyo stuff that some MC bots play (Fuego, I'm looking at you), and many of the ideas it tries to pull off or relatively standard fare.
Why should you expect it to make moves like an MC 'bot? At the setting 12 kyu level MFOG is using a straight "go knowledge" AI. Only the top level of update 12.020 uses Monte Carlo and only the two top levels of the just released 12.021. And as far as I know MFOG isn't a "straight" Monte Carlo algorithm but uses some "go knowledge" engine to develope a set of plausible moves; the lower levels then use an AI evaluator to pick the best of the lot and the top level(s) use Monte Carlo for that.
As for it making weak moves in this game, it was set to simluate 12 kyu. Do not judge MFOG's potential by this example! The new 12.021 is supposed to be 1 dan on a "standard machine"
- 1986
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Re: stuck at 13 kyu Many faces of GO
i sure am glad i found this site that review hit it right on the dot i added the variations and comments to the sgf via smartgo and i can see it clearly now... as far as computer play i like MFOG when there nothing else to do i can play a game with the different levels of A I and handicap and play a challenging fun game so there is a time and place for everything 
standing still means going backwards
in emeraldemon's original