well im not stuck anymore so thats good news
now i want to make it resign next time!
Li Kao wrote:Does ManyFaces have some kind of dynamic komi? Because from what I heard handicap doesn't work well with monte carlo AIs.
Li Kao wrote:Does ManyFaces have some kind of dynamic komi? Because from what I heard handicap doesn't work well with monte carlo AIs.
Mike Novack wrote:3) I was discussing another issue, how to have a Monte Carlo tree search based program that had more than one playing strength level. That's nowhere near as simple an issue as it might at first seem
daniel_the_smith wrote:Mike Novack wrote:3) I was discussing another issue, how to have a Monte Carlo tree search based program that had more than one playing strength level. That's nowhere near as simple an issue as it might at first seem
Is there something wrong with just using different amounts of time for the different levels?
Mike Novack wrote:daniel_the_smith wrote:Mike Novack wrote:3) I was discussing another issue, how to have a Monte Carlo tree search based program that had more than one playing strength level. That's nowhere near as simple an issue as it might at first seem
Is there something wrong with just using different amounts of time for the different levels?
Yes -- unless all you want is a very small adjustment. The performance of the algorithms used is very non-linear with respsect to time. Take the newest release 12.021. That will max out at about 2 dan but Fotland says that's on a 12 core xeon. It is supposed to play at about 1 dan on a "standard machine" (2 core, 2+ GHz). In other words, giving it (in effect) 6-8 times less time). But 12.021 is supposed to be offering a 3 kyu (as well as 1 dan) level.