The hyperbolic time chamber

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1986
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Re: The hyperbolic time chamber

Post by 1986 »

well i found a rival he's a student at the same school i named him jay-z because he's a big Jay-z fan and he is from new york
the first game we played was even i resigned mid game i was outclassed completely
the next game i took 5 stones i added comments on the sgf

and the 3rd game I'm currently reviewing i need some help with it

its been a while since i did some go problems so I'm going to do 30 of them tonight on a actual board
and get back into reading
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1986
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Re: The hyperbolic time chamber

Post by 1986 »


I got punished online after a few days off I almost thought I lost it until I realized I was gettin punished before I took a break lol well I didn't win today but I think I learned alot of my opponents know joseki even though u are not suppose to memorize it it's like they know it any way I seen a post on here about punishing mistakes in joseki are joseki better than fuseki im weak in joseki i only know number 1 but i have been looking at fuseki would it be beneficial to learn or is it a waste of time like studying joseki?
Well time for tsumego :study:
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Re: The hyperbolic time chamber

Post by SoDesuNe »

In my opinion it's best to learn Josekis while reading "Direction of Play" and/or Whole Board Thinking in Joseki 1 and 2.

The point about the saying to not memorize Josekis is, that you generally don't know when to choose which Joseki. So the main point should lay in understanding, what the pro and cons are between the various variations.
Of course in the end you will not get around memorizing Josekis, but then you can hopefully put the sequences into a context, so that you'll apply them when they fit and not just because you happen to know the sequence.

Regarding Fuseki: Reading "Opening Theory Made Easy" and/or "In the Beginning" offer(s) you everything you need to know for the next douzen rank-ups.
If you are trying to learn popular opening strategies like the Low-Chinese, I would suggest to drop this completely for the time being. You might want to know the first five moves of the most popular openings but don't dig into the theory behind it, because I think neither you nor your opponent will really understand it and therefore just play something, which actually would be devastating according to the theory.
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Re: The hyperbolic time chamber

Post by tapir »

If you have a bad feeling about a special opening sequence look for it online, but don't worry about learning them for now. You will take up quite a lot that way til single digit kyu even if you don't try at all to learn them (Sensei's Library e.g. is fine enough to look them up -> http://senseis.xmp.net/?positionsearch=1)

Especially the handicap games give the feeling that you are way too much concerned about territory. The purpose of the handicap stones is to help you in fighting. All your tsumego study (with the improved reading it brings about) can show results only if you let it affect your game and of course you need enough time on the clock to read during the game. That means you have to fight, in handicap games right from the beginning. Don't grant a base too easily, split where possible, don't let him connect easily, keep him weak and use your strength to attack. (In the 5 stone game you unfortunately did the opposite from the second move on.) Just stick to the basics and see how far you can go.
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1986
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Re: The hyperbolic time chamber

Post by 1986 »

last night my tsumego went pretty well 80% of the go grinder basic tsumego set but i got a question about this problem
what is better than this?
Click Here To Show Diagram Code
[go]$$W Moves 1 to 3
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | O O O O O . . . . . . . . . . . . . . |
$$ | O X X X O . . . . , . . . . . , . . . |
$$ | X . . X O . . . . . . . . . . . . . . |
$$ | . X O X O . . . . . . . . . . . . . . |
$$ | X 3 2 1 O . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
IT LOOKS LIKE IT WORKS TO ME BUT IT COMES UP WRONG :scratch:
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Re: The hyperbolic time chamber

Post by illluck »

Your sequence is ko, the correct sequence is unconditional kill.
Click Here To Show Diagram Code
[go]$$W Try this:
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | O O O O O . . . . . . . . . . . . . . |
$$ | O X X X O . . . . , . . . . . , . . . |
$$ | X 3 . X O . . . . . . . . . . . . . . |
$$ | . X O X O . . . . . . . . . . . . . . |
$$ | X . 1 2 O . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
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1986
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Re: The hyperbolic time chamber

Post by 1986 »

oh ok i see now thank u kindly, but it would still work in a real game wouldn't it?
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Re: The hyperbolic time chamber

Post by emeraldemon »

not if your opponent has more threats than you...
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Re: The hyperbolic time chamber

Post by robinz »

emeraldemon wrote:not if your opponent has more threats than you...
And even if that's not the case, in killing the group via a ko, you give your opponent 2 extra moves elsewhere on the board, compared to just 1 if you kill it unconditionally. That's why ko is always considered a worse outcome than unconditional life/death.
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1986
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Re: The hyperbolic time chamber

Post by 1986 »

i learned a lot just going through the board and seeing what works for everybody else
its interesting to see how different people go about getting stronger at go...

i did 20 problems today i only got 4 wrong i played a few games n it just feels good to get the ball back rollin with my go
I'm in a good mood because i got two wins tonight i think I'm going to end my day with working through attack & defense and
finishing up lessons in fundamentals well see ya, :study:
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Re: The hyperbolic time chamber

Post by gaius »

Nice game against this "dfshwiuf"! Some comments:

Move 69 MUST be at either J11 or K11. This is a very important fundamental of pushing battles: when your opponent pushes you from behind, you virtually always have to play either hane or extend! For reference, just picture the position if you play 69 at K11 and in the game. With a stone at K11, your moyo is so much more imposing than in the game, and also his moyo looks so much weaker and easy to invade. Looking at the rest of the game, you seem to have grasped this idea quite well, but this is a rather costly mistake.

Nice capture at move 119! But move 121 is gote and unnecessary, and you are strong enough to figure that out if you take just a few seconds extra. It cannot hurt to rethink every move twice before playing, rather than just going with the flow, because it'll prevent this kind of mistake.

The monkey jump at 147 does not work... Monkey jump is nice, but when you have a cutting point in your position your opponent can sometimes cut it off (which he does); so you have to be a bit careful. B11 would have been correct here. Actually, if you would play there, I think you are slightly ahead because the capture at move 119 is so big.

Good luck :)
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Re: The hyperbolic time chamber

Post by 1986 »

Yesterday was a good day in go I had 4 games only one game I was completely outclassed but for the most of the games I played good go I have no win technically but I learned alot yesterday and I can spot my mistakes so I feel like im improving. I didn't do any tsumego yesterday so I gotta get back into it today with graded go problems for beginners my apps are getting old and I'm putting the problems on board anyway.
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1986
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Re: The hyperbolic time chamber

Post by 1986 »

game of the day hands down!


I'm doing graded go problems volume 2 straight through from cover to cover instead of just doings different sets everyday so now i got a better system on my go problems :study:
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Re: The hyperbolic time chamber

Post by 1986 »

That guy is my buddy I meet playin online a 3 Dan in japan he speaks English and that's rare on Wbaduk and he reviews games I play with him that's even rarer in Wbaduk matter fact he is the only person to ever review a game with me on that site. it was a honor to finally win one. :clap:
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Re: The hyperbolic time chamber

Post by tapir »

the poor dan player! good work! :clap:

guess i should start doing more tsumego too. in the top right corner, however, white could still make a ko starting with s19 or t18. but black should have enough threats however to win this ko.
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