Sneak Peek
- daniel_the_smith
- Gosei
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Re: Sneak Peek
Psychee wrote:ah-oh, there's 'pass' and i did not see it
Maybe I should make it more obvious...
That which can be destroyed by the truth should be.
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- Dusk Eagle
- Gosei
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Re: Sneak Peek
I don't remember if this has been said before or not, but it would be nice if clicking on a stone took you back to the position when that stone was played. Definitely not an urgent thing to do or anything, it'd just be a nice feature.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
- daniel_the_smith
- Gosei
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Re: Sneak Peek
Dusk Eagle wrote:I don't remember if this has been said before or not, but it would be nice if clicking on a stone took you back to the position when that stone was played. Definitely not an urgent thing to do or anything, it'd just be a nice feature.
Li Kao wrote:Perhaps make the text with the percentages clickable.
Good ideas, I will probably implement both when I get to it.
That which can be destroyed by the truth should be.
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- Li Kao
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Re: Sneak Peek
Will you add a fuseki mode too? Shouldn't be hard to write.
And the performance with 3-5 seconds per move is still pretty horrible.
And the performance with 3-5 seconds per move is still pretty horrible.
Sanity is for the weak.
- daniel_the_smith
- Gosei
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Re: Sneak Peek
Sorry, I've been slacking on this because of google's AI challenge. Next month I will be working on this again.
I will think about doing half-board and full-board patterns, but there are definitely a number of other things higher on the list.
Performance wise, I have some ideas for speeding things up but they are not tiny changes and will have to wait, especially as it seems to work in < 1 second for me. Distance from server is not helping you.
I will think about doing half-board and full-board patterns, but there are definitely a number of other things higher on the list.
Performance wise, I have some ideas for speeding things up but they are not tiny changes and will have to wait, especially as it seems to work in < 1 second for me. Distance from server is not helping you.
That which can be destroyed by the truth should be.
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- daniel_the_smith
- Gosei
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Re: Sneak Peek
I've started working on my website again. First up, I rebuilt my tree from the latest GoGoD, which adds a few thousand new games. I haven't updated the main site yet, but I left it running on my home computer if you want to take a look: http://dev.dailyjoseki.com
EDIT: To whoever tried to register an account: Sorry, not possible when the server is running on my home computer. ^^ I forgot to hide the register box. Soon I will enable it on the main site but I have to fix a few things first.
EDIT: To whoever tried to register an account: Sorry, not possible when the server is running on my home computer. ^^ I forgot to hide the register box. Soon I will enable it on the main site but I have to fix a few things first.
That which can be destroyed by the truth should be.
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- daniel_the_smith
- Gosei
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Re: Sneak Peek
OK, dailyjoseki.com is now running with the latest GoGoD collection.
That which can be destroyed by the truth should be.
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- daniel_the_smith
- Gosei
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Re: Sneak Peek
I was about to put a big update up this morning but I found a big bug. Soon...
That which can be destroyed by the truth should be.
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- karaklis
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Re: Sneak Peek
This position was reached 100182 time(s).
Statistics for this position:
A (Tenuki): Played 62840 times (62.73%)
B: Played 33899 times (33.84%)
C: Played 27563 times (27.51%)
D: Played 5143 times (5.13%)
E: Played 3252 times (3.25%)
F: Played 92 times (0.09%)
G: Played 72 times (0.07%)
H: Played 20 times (0.02%)
I: Played 16 times (0.02%)
J: Played 10 times (0.01%)
K: Played 10 times (0.01%)
Other marked points: Played 8 times (or less)
I am confused with the specified percentages. Without tenuki the sum of all moves is clearly below 100%, but including tenuki it is clearly over 100%. How can I interprete these numbers so that the numbers sum up to 100%?
- Li Kao
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Re: Sneak Peek
A move following an even number of tenukis followed by one of the listed moves is counted both as tenuki and as that move. At least that's a plausible theory.
Sanity is for the weak.
- daniel_the_smith
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Re: Sneak Peek
karaklis wrote:This position was reached 100182 time(s).
Statistics for this position:
A (Tenuki): Played 62840 times (62.73%)
B: Played 33899 times (33.84%)
C: Played 27563 times (27.51%)
D: Played 5143 times (5.13%)
E: Played 3252 times (3.25%)
F: Played 92 times (0.09%)
G: Played 72 times (0.07%)
H: Played 20 times (0.02%)
I: Played 16 times (0.02%)
J: Played 10 times (0.01%)
K: Played 10 times (0.01%)
Other marked points: Played 8 times (or less)
I am confused with the specified percentages. Without tenuki the sum of all moves is clearly below 100%, but including tenuki it is clearly over 100%. How can I interprete these numbers so that the numbers sum up to 100%?
What Li Kao said is correct, but that behavior *should* cause the non-tenuki moves to sum to 100%. My tree has a bug (I think I've mentioned it before), it doesn't distinguish between white and black tenukis. In positions which can easily be reached with either color to play, my tenuki count might be way off. :/ I'm not sure why I didn't fix this last time I rebuilt the tree. hmm... and even that doesn't explain this... *looks at source* Ah, the math uses the wrong total (total visits to the position instead of total visits with this particular color to play) for 100%. I'll fix it, thanks for pointing it out.
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- daniel_the_smith
- Gosei
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Re: Sneak Peek
Site updated. Links to positions work again. Percentages should now be correct. Beta testers will notice their queues have been reset; sorry, guys. If all goes as planned I'll never have to do that again. As compensation you have some shiny new features. 
Public beta will be happening soon... I just have to do this one thing...
Public beta will be happening soon... I just have to do this one thing...
That which can be destroyed by the truth should be.
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