shimari wrote: Andgs stays smaller than the screen in either view.
Either view? There are five layouts.
I would like to know more, maybe there is a problem with some devices. I think you said that you are running Android 1.6, but what screen size is your device. Also, what settings have you tried for for the "Select Layout" in the Preferences menu from the main view?
The 2 portrait variations should fill the full width of the screen with a board, and being square would not fill top to bottom. Portrait9 zooms to 9x9 which should be good for larger screens, portrait7 zooms to 7x7 which should be better for smaller screens as the positions are larger.
Small layout is a failed attempt when I understood less about Android screens, but I have been reluctant to remove it in case someone liked it. It sounds like that is the one you have selected and it tends to not fill the screen width.
The 2 landscape modes are similar to the 2 portrait, just layed out in a landscape orientation, I don't personally like the landscape layouts, but they do work.
There is even a D-pad control option that does not use the zoom. Just touch the screen as close as you can to where you want to make a move, refine with the D-pad directional controls, and select with the center D-pad button. I wanted to have a pure D-pad, but the interactions between touch and D-pad are complex and weird, so this was the best compromise that I could come up with so far. I use this all the time in an emulator on my desktop where I can double click to select a move with the mouse. Yes, I actually play on DGS in an emulator when at my desktop in preference to the browser.
Let me know what you have and maybe we can find a better set of options.