Thunkd wrote:When I play a lot of games quickly I begin to see recurring patterns where certain moves lead to bad outcomes. In correspondence games, the game takes so long I lose track of the history of the game and can't see patterns of play between different games.
That's interesting. I think the recurring patterns should relate more to the shapes rathen than the sequence developing them.
I understand what you are saying as the following: When you get a bad (or good) result from a fight, you want to remember which sequence has led to that result, as a learning process. Since the offline games take too long, when the fight is finished you have alredy forgotten the moves that initiated it. This approach is concentrating on sequences (as opposed to static shapes).
I am not sure but I have doubts it's the correct way of learning. As a learning process, I would tend to rely more on shapes and rather than sequences. Once you know the shapes, you can decide on each move regardless of the immediately previous move(s) because you will know which shape you want to reach. Otherwise, you will tend to repeat the sequences in an automatized manner, which will lead to three bad consequences:
1-playing overplay or underplay moves (in a given board position) just because they are part of the standard sequence
2-confusion if the order of moves slightly change
3-losing the game
This is my understanding but I believe it is very much discussable.