Players:
Nikolas73 (6k)
Fwiffo (4k)
Harleqin (2d)
Nikolas, you're up first. Have fun!
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- Click Here To Show Diagram Code
[go]$$Bcm1
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My goal in this game is to get out of my comfort zone and experiment. I will play moves I think are right when there are clear correct moves, but during the opening and times when there is room for creativity, I will try to be creative. I rarely work outside my comfort zone, and this seems like an opportunity, since there is no pressure to win or avoid losing.
is a dual purpose move, making the ideal extension from black's enclosure, and taking away white's extension. Of course, it's the less important extension for white, but it's still a big point. If white takes the time to make his own extension on the top, black makes a double wing formation by extending on the bottom.
at a), but I think it gives white some more interesting options. For instance, white might immediately take the left side extension away, and if black approaches in the upper left, it's a nice opportunity to pincer. And then black has to deal with an open skirt in the lower left. Because white occupies the lower right, it is a very attractive soft spot to poke at.
, while the lower side has the low and strong
. It's low, implying a desire for territorial development, but too loose relative to the 4-4 stone. Black can easily take away all the corner territory. I would have played O4 which seems like a better shape to me.
white could secure the corner with something like R4 now, but it would be gote. If white plays elsewhere, the corner remains open for later. There are several different ways I could take the corner immediately, but the approach stone would probably be damaged and white gets thick. I'd rather leave it a bit more unsettled.
: I could have approached the corner directly, but then Black will most likely pincer, with an unclear result for White due to Q10. White could just enter the corner, but Black blocks on the right side, at which point