1. The current ranking system discourages players with higher win % to play games. For
Example:
If a player gets 12-0, he has 100% win.
If he wins to get 13-0, he has 101%, a gain of 1%
If he loses, he gets 12-1, which is 91 + 1 = 92%, a loss of 8%
Thus, the player is likely to avoid playing further games in fear of losing his score.
2. The current ranking system encourages people to hunt down weaker members of the group and avoid games vs strong members.
Example:
Suppose players A, B, and C are the top 3 players in a group, with 50/50 chance of beating each other, and almost 100% chance of beating all other members of the group. They all player 12 games against other players and are now on 12-0.
Players A and B play each other four times. And end with with 2 losses each, they are now on
14-2, which is about 88 + 2 = 90%
Player C simply doesn't play. And stays on 100%
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These two problems cause the phenomena where many players do not play games for fear of ruining their ranking. This is quite bad, given that in Group C, for example, this month, half the people didn't player enough games.
So we propose that we should perhaps try out a different system, whatever such a system may be, it should fulfill the following:
A) Encourage people to play as much as possible.
- The system should not penalize people for losing. Doing so, means that people will refrain from playing for fear of losing their rank.
B) Encourage people to not avoid opponents stronger than them.
- The system to try to create incentives to get people to play all opponents, not just ones they think they can beat.
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PROPOSAL A:
The simplest system, and can be further expanded on.
Score: Total Number of Wins + Number of Opponents Played.
Advantage:
This is is simple, but it fulfills both criteria. People will want to play as many games as possible, because they are guaranteed that they won't lose out for it. The extra Bonus of number of opponents also ensures that players will actively hunt down different opponents.
Disadvantage:
Players with limited time might not like it, since it may overly encourage no of games played.
PROPOSAL B:
The simplest system, and can be further expanded on.
Score calculated as follows:
For Each Opponent: First game between two players gives 2 pts, 2nd games gives 1 pt, 3rd and 4th win gives 0.5 pts.
Score if the Sum of all points.
Advantage:
The advantages of A. With some constraint on how much a player can benefit by playing lots and lots of games. This way, if Player A is stronger than player B, he will need to play a lot less games to win.
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I would like to hopefully see Proposal B implemented some time