On breaking out...
- Inkwolf
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Re: On breaking out...
jts wrote::D How long was your byo-yomi?
Don't fully understand it (never needed to watch the clock before) but it looks like each player had 10 minutes to start with, and when that was up, 20 seconds per turn, and after 9 times of going over 20 seconds, it was a loss.
What actually happened was that I took a look at the whole board and suddenly noticed that I had the white formation on the lower right almost entirely surrounded. After totally freaking out (it's usually my OWN impending doom that takes me by surprise) and pondering whether there was anywhere else white could break out, I was about to fill the ko at P4 when the game ended.
Curse you, game clock!
- Dusk Eagle
- Gosei
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Re: On breaking out...
Nice kill
. Actually, you don't have to fill the ko at all - notice that if white takes at P4, you can just fill at Q5 and white still has no eyes (the one at P4 would be a false eye). In fact, even if LibertyBot did get an eye there, it'd still be dead. With that kill, you're winning by about 60 points.
By the way, if you go to file->set preferences, you should be able to turn on a beeping noise when you're byo-yomi time gets low. That can help save you from losing on time.
By the way, if you go to file->set preferences, you should be able to turn on a beeping noise when you're byo-yomi time gets low. That can help save you from losing on time.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.