I would appreciate any sort of advice. Normally reviews don't go into the endgame, but if you see anywhere where I could have picked up 3 pts, I'd love to have it pointed out!
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Some notes on the 25% of the game I was less satisfied with:
Not only that, but in the bottom example, you can then push again in sente, and then connect in sente, earning more points than the clamp anywayjts wrote:Thanks, amnal. Your post reminded me that he needs to pull back if I hane... the clamps look awful now.
225 at K19. Letting White get B19 in sente (for demonstrative purposes), I copy-pasted the endgame after that to show you the difference:jts wrote:but if you see anywhere where I could have picked up 3 pts, I'd love to have it pointed out!
Ah, damn. I think I can actually push twice and connect in sente on the top andthe bottom.topazg wrote: Not only that, but in the bottom example, you can then push again in sente, and then connect in sente, earning more points than the clamp anyway
Wow. That's a lot of points. I had thought about that K19 as a way to save J18, but I didn't see the semedori aspect.Araban wrote:225 at K19.jts wrote:but if you see anywhere where I could have picked up 3 pts, I'd love to have it pointed out!
B81@m2 exploits the aji of B17 even better, as far as I see. B walks in.topazg wrote:Not only that, but in the bottom example, you can then push again in sente, and then connect in sente, earning more points than the clamp anywayjts wrote:Thanks, amnal. Your post reminded me that he needs to pull back if I hane... the clamps look awful now.
jts, Sure! Should have done it immediately. Don't trust me too much though as topasz is so much stronger. But I like to be refuted.jts wrote:Cyclops, could you say more about what you mean? I was trying to read something out, but I was having trouble seeing what sequence you had in mind (partly, maybe, because you got one of the coordinates and the move number wrong?)