Dead?
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Koroviev
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Dead?
From a real game of mine, I had a group in the corner from a 3-3 invasion. My opponent killed it.
Is this group definitely dead? I can't find a way for it to live. Was 2 my mistake? I played it assuming that White needed to reinforce first, after which I could make two eyes.
Is this group definitely dead? I can't find a way for it to live. Was 2 my mistake? I played it assuming that White needed to reinforce first, after which I could make two eyes.
- HermanHiddema
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Re: Dead?
It's not dead, it's at least ko or seki.
It just so happens that Sensei's Library's current article of the week is about exactly this shape: [sl=WalkieTalkieSeven]Walkie Talkie Seven[/sl]
Excellent and extensive analysis there, to which I can add little, other than to say that
was indeed a mistake, and should be the 2-1 point
It just so happens that Sensei's Library's current article of the week is about exactly this shape: [sl=WalkieTalkieSeven]Walkie Talkie Seven[/sl]
Excellent and extensive analysis there, to which I can add little, other than to say that
was indeed a mistake, and should be the 2-1 point- Solomon
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Re: Dead?
Like this, it's easy life for Black:
But with your
, it appears ko is best you've got:
But this ko is better for you, because it's multiple steps for White:
After White takes with 7, he can't fill at the 1-1 if he wishes to kill (it's a seki if White gets to fill T15). At the same time, he needs to take care of T15.
But with your
, it appears ko is best you've got:But this ko is better for you, because it's multiple steps for White:
After White takes with 7, he can't fill at the 1-1 if he wishes to kill (it's a seki if White gets to fill T15). At the same time, he needs to take care of T15.
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Re: Dead?
@araban: There's no need to play
in your second diagram, you can let white start the ko (or make seki)
in your second diagram, you can let white start the ko (or make seki)- Solomon
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Re: Dead?
Ah, indeed. I'm assuming you mean third diagram.HermanHiddema wrote:@araban: There's no need to playin your second diagram, you can let white start the ko (or make seki)
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Re: Dead?
Araban wrote:Ah, indeed. I'm assuming you mean third diagram.HermanHiddema wrote:@araban: There's no need to playin your second diagram, you can let white start the ko (or make seki)
Oh, yeah, third diagram
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lightvector
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Re: Dead?
Just considering the internal shape, is this way better endgame? Black gets 6 points.
This way, black can also get 6 points if he gets ''a''. But if white gets ''a'' first, black only has 5.
- Solomon
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Re: Dead?
I don't think it's 'way better', but perhaps it is better. It seems to me that it depends on the value of sente, but I'm terrible when it comes to endgame calculations like this so I'll just hope that Bill Spight crosses by and provides some analysis.lightvector wrote:
Just considering the internal shape, is this way better endgame? Black gets 6 points.
This way, black can also get 6 points if he gets ''a''. But if white gets ''a'' first, black only has 5.
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Koroviev
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Re: Dead?
Thanks all! I think I was blasé about defending this because the group was the result of a 3-3 invasion - and a 3-3 invasion can't die, right?
On a related note, it's one of go's fascinations that positions from beginner games still provoke discussion amongst stronger players.
I think he meant 'is it better endgame this way' rather than 'way better.'
On a related note, it's one of go's fascinations that positions from beginner games still provoke discussion amongst stronger players.
Araban wrote:I don't think it's 'way better', but perhaps it is better.
I think he meant 'is it better endgame this way' rather than 'way better.'
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Bill Spight
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Re: Dead?
lightvector wrote:
Just considering the internal shape, is this way better endgame? Black gets 6 points.
This way, black can also get 6 points if he gets ''a''. But if white gets ''a'' first, black only has 5.
Yes,
is optimal in the corner. If White plays at a, Black plays at b, and vice versa.
to tighten up the outside. The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Dead?
Best play depends upon the ko threat situation. Kos generally favor the invader, because he has fewer stones at stake.
I think that this sequence is normally optimal under Japanese/Korean scoring, as the corner point cannot be a White point.
Under area scoring, I think that
is normally optimal. It is a White sente.White has a follow-up for seki. Under area scoring Black has 1 point of territory.
(Edited for area scoring.)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.