Bantari, I don't think you were really responding to the quote of me which you quoted, as I don't see the direct relation, but I would like to respond anyway.
I do not disagree in general that an adjourned (or cancelled) game is better for the rating system and the players than one that is decided by forfeit due to external circumstances. If winning would be all that mattered, we should be playing tournaments.
It is not as clear-cut as you say though, unless you assume an unbiased sample. In case of escapers, the very definition of it is about bias (not resuming games which should have been a loss). This bias is artificially inflating ratings, because systematic abusers can increase their winning percentage far above what it should be. We know that this is happening because some people are fair enough to admit that they do it, so it's not just a theoretical problem. Since KGS ratings are indeed fairly inflated, especially on the lower ranks, where escaping is more rampant, it does not seem that far fetched to suspect a relation.
My point is, that systematic escaping can be as harmful to the rating system as systematic sandbagging, yet it is officially sanctioned. I have not heard a convincing argument why that is the case, other than that it would create too much strain on the admins if complaints about escapers would be allowed.
While that's fair enough, let's not pretend that the policy is flawless. And I do believe that it would be possible to find a compromise, e.g. a flagging system which would allow admins to focus on the most prominent cases of abuse as they see fit, without being swamped in complaints. Like sandbagging, it would be impossible to perfectly get rid of the problem via policing, but even small efforts could make a big difference.
And no, I'm not personally bothered by it. I haven't encountered an escaper since I started playing again recently (well one, but it was forfeited so it doesn't count), and can barely remember what it feels like.

I just like to discuss matters of user interfaces and preventing abuse in multiplayer games, and I feel that neither the system itself nor the policies are perfect yet. It almost never is, so as long as at least some people perceive this as a problem, it is worth looking for solutions and improvements.
In summary, my proposals so far are:
A) Don't allow escapers to start new games when their opponent is still waiting on the board (though provisions for simultaneous games could be made). If you are connected to the server and you have an open game, you should be in it.
B) Update the dialogs and wordings to make the situation more clear. E.g. don't scare users if they want to leave a game after their opponent escaped, and at least provide a warning when the KGS app is quit. I wouldn't be surprised if the latter accounts for a fair amount of "escapes".
C) Change the policy as described above, so abusers know they may be sanctioned and players know that their concerns are being taken seriously.
I do not see how either of these changes would pose a problem for anybody currently affected by the system, and combined I believe that they would improve the situation enough for an already small(ish) issue to become a non-issue.