Helel wrote:judicata wrote:Helel wrote:The problem with escapers is created from the desire to win. Eradicate this desire and the escapers will disappear.
This would make go, at best, the equivalent of working on collaborative math problems (which may be fun for some people in some circumstances--but leave our ancient competitive games alone). Watching pros sit around and not try to win would be equally enthralling. It wouldn't even make much sense to have two opposing players--just have everyone play some version of Zen Go. Sure, this is fun in study groups, but "eradicating" any desire to win would rip the soul out of the game.
I do not agree with your conclusions. People would still want to do their best, still make the stones dance.
judicata wrote:You can backpedal now if you want, and say you really meant "don't get too obsessed with winning" or "don't focus only on winning." I'll forget the hyperbole. (Disclaimer: my argument is intended neither to defend nor oppose any escaper system.)
I said what I meant the first time around. It should be easier to find good moves without having your mind muddled by the desire to win. Become a block of wood.

I completely disagree with this. Go is not mutual Sudoku, it is a fighting game through and through (just in case the "killing" and "cutting" didn't give it away

). A dance is an activity with two participants trying to move in synchronous rhythm, a fight is an activity with two participants trying to make each other trip.
A good analogy would be Badminton, a game that is often played by two people not with the purpose of winning, but simply to keep the ball up for as long as possible. While that can be fun, it has none of the brilliance and spark of a "true" Badminton match, where both players use feints and force not in order to make their partners hit the ball, but to miss it. In short, it becomes a completely different game (to the extend that we have a different name for it).
I feel the same way about Go, the desire to win is what creates unexpected situations and brilliant encounters. E.g. why would one start a fight in a losing position, if not with the intention to turn the game around and win?
You can say that it only happens with the intention to find the best play, but is it really? Or is it objectively incorrect, but played for the reason that it offers the highest chances for your opponent to trip and fall? This does not a dance make.
To me, Go without the desire to win is not Go. But what should go without saying is that this is about winning on the board, not through cheats or regulations. I don't see how there can be any pleasure in the latter, at least as long as no direct benefits are involved.
You may have a very different attitude towards Go and life in general, and perhaps this will help you reach enlightenment sooner than the rest of us, but let us enjoy our bloody game!
