Math problem (easy)

All non-Go discussions should go here.
User avatar
perceval
Lives in gote
Posts: 312
Joined: Thu Aug 05, 2010 3:35 am
Rank: 7K KGS
GD Posts: 0
KGS: tictac
Has thanked: 52 times
Been thanked: 41 times

Math problem (easy)

Post by perceval »

I played a game with my 7 year old son this week end:

The players have cards on their hands, numbered from 1 to 9.

One of the player throws 2 dice.

Then all players must try to match the total of the dice by playing 1,2 or,3 cards, such that they can match the dice sum by substracting or adding the values of the cards played.

For example, if the total of the dice is 5:
you can play:
-1 card "5" OR
- 2 card "3" + "2" OR

- 2 cards "7" - "2" OR
- 3 cards "3" +"1" + "1" OR
- 3 cards "3" +"3" - "1" (you can mix substraction and additions)
etc....

If you cannot match the dice sum with the cards in hand, you must draw a card.
The winner if the first one to get rid of all his cards

Question:
what is the hand of cards that maximize the probability that you will finish next turn, ie play all your cards at once to match the dice sum ?


(you can play at most 3 cards to match the dice sum).
i have a proposal but i am not sure that it is the optimum

Bonus Question (just thought of it ):
if you remove the 3 cards limitation to match the sum , is there a hand to be sure to finish next turn ? which hand ?
In theory, there is no difference between theory and practice. In practice, there is.
entropi
Lives in gote
Posts: 493
Joined: Wed Apr 21, 2010 6:20 am
Rank: sdk
GD Posts: 175
Has thanked: 80 times
Been thanked: 71 times

Re: Math problem (easy)

Post by entropi »

Is there a clever trick to solve, or do we have to think of dice outcome probability histogram and find the sequence of cards covering the biggest range?
If you say no, Elwood and I will come here for breakfast, lunch, and dinner every day of the week.
User avatar
perceval
Lives in gote
Posts: 312
Joined: Thu Aug 05, 2010 3:35 am
Rank: 7K KGS
GD Posts: 0
KGS: tictac
Has thanked: 52 times
Been thanked: 41 times

Re: Math problem (easy)

Post by perceval »

that s not a book problem but a problem i thought of while playing, so i don't know of a pleasant trick.
i jus tried to find the hand with the max proba manually.
In theory, there is no difference between theory and practice. In practice, there is.
User avatar
Magicwand
Tengen
Posts: 4844
Joined: Wed Apr 21, 2010 5:26 am
Rank: Wbaduk 7D
GD Posts: 0
KGS: magicwand
Tygem: magicwand
Wbaduk: rlatkfkd
DGS: magicwand
OGS: magicwand
Location: Mechanicsburg, PA
Has thanked: 62 times
Been thanked: 504 times

Re: Math problem (easy)

Post by Magicwand »

entropi wrote:Is there a clever trick to solve, or do we have to think of dice outcome probability histogram and find the sequence of cards covering the biggest range?

two dice... #6 is the most common out come.
so i solved half of the problem :)
"The more we think we know about
The greater the unknown"

Words by neil peart, music by geddy lee and alex lifeson
User avatar
perceval
Lives in gote
Posts: 312
Joined: Thu Aug 05, 2010 3:35 am
Rank: 7K KGS
GD Posts: 0
KGS: tictac
Has thanked: 52 times
Been thanked: 41 times

Re: Math problem (easy)

Post by perceval »

Magicwand wrote:
entropi wrote:Is there a clever trick to solve, or do we have to think of dice outcome probability histogram and find the sequence of cards covering the biggest range?

two dice... #6 is the most common out come.
so i solved half of the problem :)


actually with 2 dice 7 is the most common outcome
proba for each dice sum outcome hidden:
7 has proba 6/36 = 1/6 proba, wheras 6 (and 8) have proba 5/36.
General formula:
p (n)=[6-abs(n-7)]/36 for 2<n<12
In theory, there is no difference between theory and practice. In practice, there is.
Tryss
Lives in gote
Posts: 502
Joined: Tue May 24, 2011 1:07 pm
Rank: KGS 2k
GD Posts: 100
KGS: Tryss
Has thanked: 1 time
Been thanked: 153 times

Re: Math problem (easy)

Post by Tryss »

Question:
what is the hand of cards that maximize the probability that you will finish next turn, ie play all your cards at once to match the dice sum ?


Probably 1,2 and 6, with this hand you win with : 3, 5, 7 and 9

it represent 44.44% of winning

Bonus Question (just thought of it ):
if you remove the 3 cards limitation to match the sum , what is the minimal hand to be sure to finish next turn ?


Is the number of card limited?

If it's not limited, then you can't be sure to finish next turn. If you have only even card and the dice is odd, you've lost
entropi
Lives in gote
Posts: 493
Joined: Wed Apr 21, 2010 6:20 am
Rank: sdk
GD Posts: 175
Has thanked: 80 times
Been thanked: 71 times

Re: Math problem (easy)

Post by entropi »

Magicwand wrote:
entropi wrote:Is there a clever trick to solve, or do we have to think of dice outcome probability histogram and find the sequence of cards covering the biggest range?

two dice... #6 is the most common out come.
so i solved half of the problem :)


For 4, you need 1-3; 3-1; 2-2
For 5, you need 1-4; 4-1; 2-3; 3-2
For 6, you need 1-5; 5-1; 2-4; 4-2; 3-3
For 7, you need 1-6; 6-1; 2-5; 5-2; 3-4; 4-3
For 8, you need 2-6; 6-2; 3-5; 5-3; 4-4
For 9, you need 3-6; 6-3

So 7 is more probable than 6 :)

It should be such a card sequence that covers 6, 7, 8


So, if you have two cards as 1 and 7, you cover 6 and 8 (but miss 7 itself :( ). Anyway, with 1 and 7 the probability you finish next round is 10/36. Not bad
If you say no, Elwood and I will come here for breakfast, lunch, and dinner every day of the week.
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: Math problem (easy)

Post by hyperpape »

1,1,7 is not bad--you win on 6,7,8.

but 1,2,6 wins on 3,5,7,9.
I bet that's better.
entropi
Lives in gote
Posts: 493
Joined: Wed Apr 21, 2010 6:20 am
Rank: sdk
GD Posts: 175
Has thanked: 80 times
Been thanked: 71 times

Re: Math problem (easy)

Post by entropi »

hyperpape wrote:
1,1,7 is not bad--you win on 6,7,8.

but 1,2,6 wins on 3,5,7,9.
I bet that's better.


1,1,7 gives you 5,7,9

But of course 1,2,6 is much better because it additionally covers 3. The question is whether something better exists :)
If you say no, Elwood and I will come here for breakfast, lunch, and dinner every day of the week.
Wildclaw
Dies in gote
Posts: 29
Joined: Fri Apr 23, 2010 4:54 pm
Rank: KGS 2 kyu
GD Posts: 543
Has thanked: 3 times
Been thanked: 4 times

Re: Math problem (easy)

Post by Wildclaw »

perceval wrote:Question:
what is the hand of cards that maximize the probability that you will finish next turn, ie play all your cards at once to match the dice sum ?



The two first cards are 1 and 2. The final card can be either 6 7 or 8. All three give you the same 16/36 chance on winning.

perceval wrote: Bonus Question (just thought of it ):
if you remove the 3 cards limitation to match the sum , is there a hand to be sure to finish next turn ? which hand ?


No. If a hand contains an even number of even cards it will only be able to produce even results. If a hand contains an odd number of even cards it will only be able to produce odd results.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: Math problem (easy)

Post by daniel_the_smith »

Three way tie.

winners:
[1 2 6] [5 9 3 7] 0.4444444444444444
[1 2 7] [4 8 6 10] 0.4444444444444444
[1 2 8] [5 9 7 11] 0.4444444444444444

every other combination:
[1 1 1] [3] 0.05555555555555555
[1 1 2] [4 2] 0.1111111111111111
[1 1 3] [5 3] 0.16666666666666666
[1 1 4] [4 2 6] 0.25
[1 1 5] [5 3 7] 0.3333333333333333
[1 1 6] [4 8 6] 0.3611111111111111
[1 1 7] [5 9 7] 0.38888888888888884
[1 1 8] [8 6 10] 0.3611111111111111
[1 1 9] [9 7 11] 0.33333333333333337
[1 2 2] [5 3] 0.16666666666666666
[1 2 3] [4 2 6] 0.25
[1 2 4] [5 3 7] 0.3333333333333333
[1 2 5] [4 8 2 6] 0.3888888888888889
[1 2 6] [5 9 3 7] 0.4444444444444444
[1 2 7] [4 8 6 10] 0.4444444444444444
[1 2 8] [5 9 7 11] 0.4444444444444444
[1 2 9] [8 12 6 10] 0.3888888888888889
[1 3 3] [5 7] 0.2777777777777778
[1 3 4] [8 2 6] 0.3055555555555556
[1 3 5] [9 3 7] 0.3333333333333333
[1 3 6] [4 8 2 10] 0.3333333333333333
[1 3 7] [5 9 3 11] 0.33333333333333337
[1 3 8] [4 12 6 10] 0.3333333333333333
[1 3 9] [5 7 11] 0.33333333333333337
[1 4 4] [9 7] 0.2777777777777778
[1 4 5] [8 2 10] 0.25
[1 4 6] [9 3 11] 0.2222222222222222
[1 4 7] [4 12 2 10] 0.2222222222222222
[1 4 8] [5 3 11] 0.2222222222222222
[1 4 9] [4 12 6] 0.25
[1 5 5] [9 11] 0.16666666666666666
[1 5 6] [12 2 10] 0.1388888888888889
[1 5 7] [3 11] 0.1111111111111111
[1 5 8] [4 12 2] 0.1388888888888889
[1 5 9] [5 3] 0.16666666666666666
[1 6 6] [11] 0.05555555555555555
[1 6 7] [12 2] 0.05555555555555555
[1 6 8] [3] 0.05555555555555555
[1 6 9] [4 2] 0.1111111111111111
[1 7 7] [] 0
[1 7 8] [2] 0.027777777777777776
[1 7 9] [3] 0.05555555555555555
[1 8 8] [] 0
[1 8 9] [2] 0.027777777777777776
[1 9 9] [] 0
[2 2 2] [2 6] 0.16666666666666669
[2 2 3] [3 7] 0.2222222222222222
[2 2 4] [4 8] 0.2222222222222222
[2 2 5] [5 9] 0.2222222222222222
[2 2 6] [2 6 10] 0.25
[2 2 7] [3 7 11] 0.2777777777777778
[2 2 8] [4 8 12] 0.25
[2 2 9] [5 9] 0.2222222222222222
[2 3 3] [4 8 2] 0.25
[2 3 4] [5 9 3] 0.2777777777777778
[2 3 5] [4 6 10] 0.3055555555555555
[2 3 6] [5 7 11] 0.33333333333333337
[2 3 7] [8 12 2 6] 0.33333333333333337
[2 3 8] [9 3 7] 0.3333333333333333
[2 3 9] [4 8 10] 0.3055555555555555
[2 4 4] [2 6 10] 0.25
[2 4 5] [3 7 11] 0.2777777777777778
[2 4 6] [4 8 12] 0.25
[2 4 7] [5 9] 0.2222222222222222
[2 4 8] [2 6 10] 0.25
[2 4 9] [3 7 11] 0.2777777777777778
[2 5 5] [8 12 2] 0.19444444444444448
[2 5 6] [9 3] 0.16666666666666666
[2 5 7] [4 10] 0.16666666666666666
[2 5 8] [5 11] 0.16666666666666666
[2 5 9] [12 2 6] 0.19444444444444445
[2 6 6] [2 10] 0.1111111111111111
[2 6 7] [3 11] 0.1111111111111111
[2 6 8] [4 12] 0.1111111111111111
[2 6 9] [5] 0.1111111111111111
[2 7 7] [12 2] 0.05555555555555555
[2 7 8] [3] 0.05555555555555555
[2 7 9] [4] 0.08333333333333333
[2 8 8] [2] 0.027777777777777776
[2 8 9] [3] 0.05555555555555555
[2 9 9] [2] 0.027777777777777776
[3 3 3] [9 3] 0.16666666666666666
[3 3 4] [4 2 10] 0.19444444444444442
[3 3 5] [5 11] 0.16666666666666666
[3 3 6] [12 6] 0.16666666666666669
[3 3 7] [7] 0.16666666666666666
[3 3 8] [8 2] 0.16666666666666669
[3 3 9] [9 3] 0.16666666666666666
[3 4 4] [5 3 11] 0.2222222222222222
[3 4 5] [4 12 2 6] 0.2777777777777778
[3 4 6] [5 7] 0.2777777777777778
[3 4 7] [8 6] 0.2777777777777778
[3 4 8] [9 7] 0.2777777777777778
[3 4 9] [8 2 10] 0.25
[3 5 5] [3 7] 0.2222222222222222
[3 5 6] [4 8 2] 0.25
[3 5 7] [5 9] 0.2222222222222222
[3 5 8] [6 10] 0.2222222222222222
[3 5 9] [7 11] 0.2222222222222222
[3 6 6] [9 3] 0.16666666666666666
[3 6 7] [4 2 10] 0.19444444444444442
[3 6 8] [5 11] 0.16666666666666666
[3 6 9] [12 6] 0.16666666666666669
[3 7 7] [3 11] 0.1111111111111111
[3 7 8] [4 12 2] 0.1388888888888889
[3 7 9] [5] 0.1111111111111111
[3 8 8] [3] 0.05555555555555555
[3 8 9] [4 2] 0.1111111111111111
[3 9 9] [3] 0.05555555555555555
[4 4 4] [4 12] 0.1111111111111111
[4 4 5] [5 3] 0.16666666666666666
[4 4 6] [2 6] 0.16666666666666669
[4 4 7] [7] 0.16666666666666666
[4 4 8] [8] 0.1388888888888889
[4 4 9] [9] 0.1111111111111111
[4 5 5] [4 6] 0.2222222222222222
[4 5 6] [5 3 7] 0.3333333333333333
[4 5 7] [8 2 6] 0.3055555555555556
[4 5 8] [9 7] 0.2777777777777778
[4 5 9] [8 10] 0.2222222222222222
[4 6 6] [4 8] 0.2222222222222222
[4 6 7] [5 9 3] 0.2777777777777778
[4 6 8] [2 6 10] 0.25
[4 6 9] [7 11] 0.2222222222222222
[4 7 7] [4 10] 0.16666666666666666
[4 7 8] [5 3 11] 0.2222222222222222
[4 7 9] [12 2 6] 0.19444444444444445
[4 8 8] [4 12] 0.1111111111111111
[4 8 9] [5 3] 0.16666666666666666
[4 9 9] [4] 0.08333333333333333
[5 5 5] [5] 0.1111111111111111
[5 5 6] [4 6] 0.2222222222222222
[5 5 7] [3 7] 0.2222222222222222
[5 5 8] [8 2] 0.16666666666666669
[5 5 9] [9] 0.1111111111111111
[5 6 6] [5 7] 0.2777777777777778
[5 6 7] [4 8 6] 0.3611111111111111
[5 6 8] [9 3 7] 0.3333333333333333
[5 6 9] [8 2 10] 0.25
[5 7 7] [5 9] 0.2222222222222222
[5 7 8] [4 6 10] 0.3055555555555555
[5 7 9] [3 7 11] 0.2777777777777778
[5 8 8] [5 11] 0.16666666666666666
[5 8 9] [4 12 6] 0.25
[5 9 9] [5] 0.1111111111111111
[6 6 6] [6] 0.1388888888888889
[6 6 7] [5 7] 0.2777777777777778
[6 6 8] [4 8] 0.2222222222222222
[6 6 9] [9 3] 0.16666666666666666
[6 7 7] [8 6] 0.2777777777777778
[6 7 8] [5 9 7] 0.38888888888888884
[6 7 9] [4 8 10] 0.3055555555555555
[6 8 8] [6 10] 0.2222222222222222
[6 8 9] [5 7 11] 0.33333333333333337
[6 9 9] [12 6] 0.16666666666666669
[7 7 7] [7] 0.16666666666666666
[7 7 8] [8 6] 0.2777777777777778
[7 7 9] [5 9] 0.2222222222222222
[7 8 8] [9 7] 0.2777777777777778
[7 8 9] [8 6 10] 0.3611111111111111
[7 9 9] [7 11] 0.2222222222222222
[8 8 8] [8] 0.1388888888888889
[8 8 9] [9 7] 0.2777777777777778
[8 9 9] [8 10] 0.2222222222222222
[9 9 9] [9] 0.1111111111111111


Edit: added more detail

extra: for 2x 10 sided dice, the best you can do is:

[1 2 9] [8 12 6 10] 0.30000000000000004


for 3x 6 sided dice, it's:

the same:
[1 2 9] [8 12 6 10] 0.38425925925925924
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: Math problem (easy)

Post by hyperpape »

Wildclaw wrote:No. If a hand contains an even number of even cards it will only be able to produce even results. If a hand contains an odd number of even cards it will only be able to produce odd results.
I think you're slightly off: [1,2,3] can produce 2,4,6. [1,2,3,4] can produce 2,4,6,8,10.

It seems to be that the true constraint is that if the sum of cards is even, you can only produce even amounts, if the sum is odd, you can only produce odd amounts, using all your cards. If you subtract a card worth n instead of adding, you reduce the total by 2n. That shows that there is no hand guaranteed to go out. The best you can do is 50% odds, achieved with 12 1s or 12 2s.
User avatar
shapenaji
Lives in sente
Posts: 1103
Joined: Tue Apr 20, 2010 10:58 pm
Rank: EGF 4d
GD Posts: 952
Location: Netherlands
Has thanked: 407 times
Been thanked: 422 times

Re: Math problem (easy)

Post by shapenaji »

This game sounds like fun,

I've thought of a variant which might be enjoyable too:

Roll 4 six-sided dice, now you may use any of the cards in your hand to add/subtract/multiply/divide to get the final outcome. (With the caviat that you may not multiply/divide by 1)

So, for example, say the dice come down 18, and you hold 1,4,7,3

You remove the 3-card limit, and 3*7-(4-1) = 18

You might need to have more cards in hand to play this way though, it would be quite easy to run out fast.


As to the original problem, I imagine backgammon has already solved this one.
Tactics yes, Tact no...
Wildclaw
Dies in gote
Posts: 29
Joined: Fri Apr 23, 2010 4:54 pm
Rank: KGS 2 kyu
GD Posts: 543
Has thanked: 3 times
Been thanked: 4 times

Re: Math problem (easy)

Post by Wildclaw »

hyperpape wrote:I think you're slightly off: [1,2,3] can produce 2,4,6. [1,2,3,4] can produce 2,4,6,8,10.


Ah yeah. I meant an even number of odd numbers makes the sum even. :)
User avatar
perceval
Lives in gote
Posts: 312
Joined: Thu Aug 05, 2010 3:35 am
Rank: 7K KGS
GD Posts: 0
KGS: tictac
Has thanked: 52 times
Been thanked: 41 times

Re: Math problem (easy)

Post by perceval »

I think Tryss gave a good solution first, wildclaw was the first to give all 3.

but dts gave the brute force proof (you either did that by computer or you are crazy ;-) )

but brute force is useful: i didnt even try with even numbers and actually its a tie with odd numbers

a proof without listing all cases ?
i wondered if there was a proof other than case exhaustion (ugly programer trick ! booooh ;-) ), actually the parity argument makes it possible to have one:
as observered, the parity you can obtain is fixed.
in addition, with 1 card you cover 1 number, with 2 at most 2, with 3 at most 4 (you have 2*2*2= 8 total ways to choose the signs but by symmetry half those number will be negative or 0.)
So the optimum is a 3 card hand, allowing to finish with 4 outcomes of the same parity.
The best you can do is take the 4 outcome with the higher probability.

The most probable odd numbers are 7, p=6/36 5,9 p=4/36, and 3 and 11 p=2/36 in that order.you can only have 4 of those 5 numbers So being able to cover 7,5,9, 3 or 7,5,9, 11 is optimum for odd number (aye! symmetry breaking)
for even number 4,6,8,10 is optimum ( its symmetric by reflexion around 7 so we have 1 solution instead of 2 for odd numbers)
all 3 have a proba (2*5+2*3)/36=(6+2*4+2)/36=16/36=4/9

When you have the set of numbers N1,N2,N3,N4 (ordered)extracting the hand of A,B, C is easy:
you have N4=A+B+C
N3=A+B-C
N2 = A-B+C
N1=A-B-C
=>C= (N4-N3)/2 in all 3 cases here its 1
B= (N4-N2)/2 in all 3 cases here its 2
A = N4-3


So i think we have a kind of proof, backed up by numeric evidence :mrgreen:

So a good strategy is to try to stay at 3 cards with a 1 and a 2 in hand i guess.
(when you have more than 3 cards you often have a choice of the way you want to match the sum)
Last edited by perceval on Wed Aug 24, 2011 11:48 pm, edited 1 time in total.
In theory, there is no difference between theory and practice. In practice, there is.
Post Reply