snorri wrote:Kaya.gs wrote:One thing im talking with my partner about the rating system which we will try is the following: "14 victories gives you a rank up". These is something that happens with some club-rating systems like in the Nihon-kiin.
This means that we would always adjust the strength difference of any game, so if a weak 5d plays a strong 5d, there will a difference in komi. It is a more granular way to handle the rating system, and also a very predictable one. Each game you play is basically worth the same.
You have some pretty good ideas, so I think I'll contribute despite being thrown off a bit by Patricio's musketeer-style facial hair. (But hey, if we all liked the same things the world would be a pretty boring place. We're lucky enough that we all like go.

Truthfully, you had me at Fischer time. Finally, a real-time go server with that will be a good thing.
I think you're right about the advantages and disadvantages of the KGS rating system, but getting the right solution is a bit of a challenge. Maybe only experience will show whether your system is better. As for incremental komi, I'm not fan. When IGS switched to the +/no plus system with two ratings per stone, it got more transparent (and theoretically more correct), but I would often forget that I might be giving or taking reverse komi if I wasn't paying attention to who had a '+'. Komi that might appear to the player to be any random half-integer between -7.5 and 7.5 would be even harder to think about. So if you are going to do this, two suggestions:
1. Allow players to choose to play other komi and handicap than the defaults chosen based on rating difference.
2. Make the komi and rules very visible while playing the game. Having to select a menu item is too much indirection to check these values.
3. You may want to research whether this granularity really buys you any accuracy. For example, if you are allowing rated games with more than 1 stone handicap and you are
also using small komi adjustments, it would appear that you are claiming to know precise komi equivalents for handicap stones. Although there is a little data on this, the real values are not known. It's fake precision, like quoting someone's height to 6 decimal places. Even if you do gain something, you lose something else in that new players will be confused and say, "What? 2.5 points reverse komi? Who does that?"
Good luck!
Polly's mustache is the #1 reason people support Kaya.gs .

As i said before, rating is something to be discussed very openly about. I am not a master of the different systems and there are too many options. When its time i will thread it.
I must mention the reverse-komi and such.
1 stone handicap has a the value of 2 komis.
I explain very shortly so i dont thread-jack myself.
a) If A and B play, of equal strength, and there is no komi, A wins by komi.
b) If A passes ,then B plays, now, B wins by komi.
So the difference betwen one starting and other starting is 2 komis. Of course , reality is more messy: 2h stones have some sinergy, so u cant apply the same value, but i think we can cautiously accept that.
That messines gets much bigger with more handicap, 6h stones have a combined value much greater than the value of each individual stone.
The granularity doesnt really add to precision, it adds to the value of each game you play related to your rating.
In Wbaduk, you need to win 10 games for the last 100 points, but only 1 or 2 suffice for the first 300. In kgs is similar, a strong 5d has to beat a weak five than 7/10 to rank up, and he does so slowly. However, if the strong 5d had no komi ,or there was slight reverse komi, winning that game would be worth just as much.
As i said before, a stone is worth 2 komis, so you have granularity to the 13/14 point based system you pick.
That said, such a point system is very plain, and lacks some sophistication. The reason why i didnt open the thread already is because i want to outline the exact issues i want to avoid (heavy accounts, irrantional number of games, psychological effects, etc).
Its an interesting, long, then boring subject

. The feedback im getting from the community is very encouraging, not only from the fund-raising but on the information, hand-labour and overall help.