I played this game against a 6k (I checked, he oscillates between 3k and 5k KGS) quite aggressive. I was so sure he was making overplays that I did some myself (especially the last moves, which are a big mistake that costed me the game, but maybe I put myself in a bad situation far before), and got crushed.
Could you please review the game ? I made some comments to moves I found dubious aftermatch, but I'm not so sure they were the loosing moves, nor how I could have played better.
As usual, I'm fond of general critics rather than sequences I missed (but still interested in those, especially if I missed them due to mispalliance of a general principle).
OGS 7k fighting game. Got crushed.
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Re: OGS 7k fighting game. Got crushed.
The result up to
Anyway, I think a predominant theme in this game is the capping move, which neither side really played but both had opportunities to do so. It's a good move to try to incorporate into your game.
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Each of us woke up one moment and here we were in the darkness.
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Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
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Re: OGS 7k fighting game. Got crushed.
10: Definitely not A before B. Consider tewari: after A, he can return to joseki, and it looks like you made an (inefficient) over-extension and then he invaded.
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Re: OGS 7k fighting game. Got crushed.
Your opponent definitely played more aggressively than you, but I think it was not just over-plays on his part, but also under-plays on your part. Several times you had an advantageous position, but failed to capitalize. I kept waiting for you to deliver a hammer blow, but it never happened.
For example, after move 34, the B group at H13 is stronger than the W group at G15, so B has a great opportunity to attack severely by blocking at J15. W will probably find a way to live, but in the process B should get very strong in the center. Since B is attacking from a strong position, he should be happy to fight if W cuts across the blocking move. Did you consider this move, but fear the fight? If so, you can become stronger by trusting your instincts and playing this move on general principles, fighting it out afterwards if necessary.
At move 41, M13 is the important direction, aiming at the weak W group above. J10 is the wrong direction, developing towards a W group which is already strong. In fact, W found a good counter-attack, so B got a very bad result here. At move 51, despite this bad result, jumping to M13 is still the vital direction of play.
Finally at move 65, B played a blocking move to attack the weak W stones (good!). Unfortunately B did not follow up with a very severe attack and W ended up living fairly easily. Without getting into detailed sequences, here are a few thoughts on the local fight:
1) When W attaches at N16, blocking at O16 should be the first move to consider; 2) After pushing at M15, can B cut at L16? If not, W is in big trouble. 3) If you are planning to peep instead of cut, play the peep first. That leaves more aji, making it harder for W to come up with a defense against all possible B continuations. 4) Move 75 (P14) is too loose. Why not double hane at O16? That makes maximum use of the Q16 stone and really constricts W eye space above, possibly fatally. Were you worried about the W cut at O15? Spend some time reading this out; I think B can win this fight, given the weakness of the three W stones at O12.
Move 89 was another under-play, letting W get too good a position on the side. Hane at R9 is the only move here. Not much reading is required (just notice that if W cross-cuts B has P9 atari to keep everything connected) -- this move is necessary whether it works or not.
For example, after move 34, the B group at H13 is stronger than the W group at G15, so B has a great opportunity to attack severely by blocking at J15. W will probably find a way to live, but in the process B should get very strong in the center. Since B is attacking from a strong position, he should be happy to fight if W cuts across the blocking move. Did you consider this move, but fear the fight? If so, you can become stronger by trusting your instincts and playing this move on general principles, fighting it out afterwards if necessary.
At move 41, M13 is the important direction, aiming at the weak W group above. J10 is the wrong direction, developing towards a W group which is already strong. In fact, W found a good counter-attack, so B got a very bad result here. At move 51, despite this bad result, jumping to M13 is still the vital direction of play.
Finally at move 65, B played a blocking move to attack the weak W stones (good!). Unfortunately B did not follow up with a very severe attack and W ended up living fairly easily. Without getting into detailed sequences, here are a few thoughts on the local fight:
1) When W attaches at N16, blocking at O16 should be the first move to consider; 2) After pushing at M15, can B cut at L16? If not, W is in big trouble. 3) If you are planning to peep instead of cut, play the peep first. That leaves more aji, making it harder for W to come up with a defense against all possible B continuations. 4) Move 75 (P14) is too loose. Why not double hane at O16? That makes maximum use of the Q16 stone and really constricts W eye space above, possibly fatally. Were you worried about the W cut at O15? Spend some time reading this out; I think B can win this fight, given the weakness of the three W stones at O12.
Move 89 was another under-play, letting W get too good a position on the side. Hane at R9 is the only move here. Not much reading is required (just notice that if W cross-cuts B has P9 atari to keep everything connected) -- this move is necessary whether it works or not.