ez4u wrote:Kaya.gs wrote:...
Besides accounts being heavy and such, there is an impressive psychological aspect of the system that does not feel to affect point-based systems like in Wbaduk or Tygem.
Back then when playing with danigabi[5d] account i have played certain 2ds giving them 3 handicap stones. I would win & lose, and i think i won a tad more than lost (say 60%). The impressive happens later. Right after losing a game, i would log back in with Rakuen[7d], and play the very same player with 6H. Suddently, i would win almost 80%.
How is it possible that increasing many stones , my chances to win go up. My current account, DexMorgan, has been brought up to 7d with a similar effect.
I think this is a specific anomaly of this history-based rating system, where the psychology of the palyers deeply affect the end results and hence its accuracy.
...
Call me anal, but I can't see a claim like this without wanting to check the facts. (That is also why I like GoGoD so much!) Happily we have the
KGS Archives. Memory is a tricky little beast. I am sure that we have all had the experience of retelling moments of remembered glory over a beer only to find out afterwards that things weren't quite like that. So I was not too surprised that an examination of the archives for
Rakuen and
danigabi did not immediately turn up a lot of examples that fit the situation described above. Maybe kaya.gs could point out which games he was referring to?

Rakuen has little games, but check out dex morgan.It has 80 games in the last 2 months.
I believe that i could defend a 7d on good days, which i rarely get, and im 6d on average. I always felt danigabi was under-rated, and i think dexmorgan is slightly over-rated.
Buth both accounts have almost 1.5 stone difference.
I believe this is a major psychological effect on my opponents rather than myself. And this effect i can only see on KGS, specially on high handicap.
Flashback did something similar, and so did other strong players, that giving extra handi is a rating/probability of winning success.
However the opposite is true. playing only proper handi games feels like a total drag, as losses are very hard-felt. This is from a user stand-point and the evidence is anecdotical. But i have no reason to believe opposite either.