SDK here we come

Create a study plan, track your progress and hold yourself accountable.
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Re: SDK here we come

Post by Suji »

Redundant wrote:One quick comment. The joseki on the bottom left was tenukied before it got finished. You should ignore his approach on the top left, and seal him into the corner with E3. Getting sealed in hurts much more than anything he can do to your top left.


Hmmmm....That's interesting. I'm going to have to remember that. Can anyone expand on that?
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Re: SDK here we come

Post by Chew Terr »

A few comments, some are just stylistic.
5: Great approach. Kind of a super-Kobayashi in idea.
9: What Red said. While I MIGHT choose to wait until after the top left resolves, it's certainly huge for the next time sente drops.
13: While this move lets you threaten to chase W (which is good, and a reasonable plan), this is basically a 4-4 joseki transposed one space closer to the wall, so it seems less good (you get one line less territory on the left). Instead, I like E13. You get it anyways, but it seems like it's higher-priority. If W took E13 instead of stretching in the corner, W would have less troubles.
17: While this is reasonable, I'm interested in the peep at F16. Honestly not convinced it works or is a good idea, but I figured I'd mention it.
21: I prefer K16. The link is better, and it's attacking better from a distance, giving less forcing mess to your opponent.
33: Doesn't help much. White has J15 if W wants it. That said, H13 is probably better for the purposes to get out.
61: Good!
67: I think your corner is fine, which means you can (and should) keep pressing below at R7. The single point per line W threatens to get doesn't match the benefit of the strength you gain. The hane actually looks like it might work, but that's more aggressive than I feel like I'd be.
95: I'd have a hard time resisting the M9 net. Your move is on a larger scale though, but you're ahead enough on the board that I like just capturing to settle points solidly.
141: You're right, D12 is simpler and safer.
147: The chicken has flown the coop by this point. W can live at this point (these black stones have two liberties and nowhere to run). Therefore, if you're going to push the white stones somewhere, shove them against the wall (with something like B12) so that you can wall off where the points are.
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Re: SDK here we come

Post by Suji »

Chew Terr wrote:A few comments, some are just stylistic.
5: Great approach. Kind of a super-Kobayashi in idea.
9: What Red said. While I MIGHT choose to wait until after the top left resolves, it's certainly huge for the next time sente drops.
13: While this move lets you threaten to chase W (which is good, and a reasonable plan), this is basically a 4-4 joseki transposed one space closer to the wall, so it seems less good (you get one line less territory on the left). Instead, I like E13. You get it anyways, but it seems like it's higher-priority. If W took E13 instead of stretching in the corner, W would have less troubles.
17: While this is reasonable, I'm interested in the peep at F16. Honestly not convinced it works or is a good idea, but I figured I'd mention it.
21: I prefer K16. The link is better, and it's attacking better from a distance, giving less forcing mess to your opponent.
33: Doesn't help much. White has J15 if W wants it. That said, H13 is probably better for the purposes to get out.
61: Good!
67: I think your corner is fine, which means you can (and should) keep pressing below at R7. The single point per line W threatens to get doesn't match the benefit of the strength you gain. The hane actually looks like it might work, but that's more aggressive than I feel like I'd be.
95: I'd have a hard time resisting the M9 net. Your move is on a larger scale though, but you're ahead enough on the board that I like just capturing to settle points solidly.
141: You're right, D12 is simpler and safer.
147: The chicken has flown the coop by this point. W can live at this point (these black stones have two liberties and nowhere to run). Therefore, if you're going to push the white stones somewhere, shove them against the wall (with something like B12) so that you can wall off where the points are.

5: Yeah, I was surprised he gave it to me.
9: I'm going to have to look up the joseki now to see what he should have played.
13: I was planning on chasing, and didn't want to give up the corner. Your suggestion looks interesting.
17: Interesting. What are peeps supposed to do?
33: Yeah. After you pointed it out, I saw it. Should have played J14.
95: M9 is interesting...Need to start looking for these.
141: Saw that after the game. I think I could have killed him if I played D12.
147: More inertia than anything. I knew I had screwed up, so I was trying to attack at will. It didn't work.
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Re: SDK here we come

Post by Suji »

Another game on IGS which I played yesterday, and I think my opponent lost on time. The end of the game was quite confusing. I was playing on my iPod touch via Tetsuki (which is an awesome app, by the way), and all of a sudden something glitches and all of a sudden the game was over. I wasn't ready for the game to be over. Oh, well, I think that he and I played quite well.



I don't count at all so I have no clue who was winning at the end. I have a feeling that he gradually outplayed me, and if the game ended normally he would have won. I feel I didn't really make any big mistakes, which is surprising since I was talking to a friend on the phone for the majority of the game.
Last edited by Suji on Wed Sep 21, 2011 6:49 am, edited 1 time in total.
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Re: SDK here we come

Post by Numsgil »

Suji wrote:
Redundant wrote:One quick comment. The joseki on the bottom left was tenukied before it got finished. You should ignore his approach on the top left, and seal him into the corner with E3. Getting sealed in hurts much more than anything he can do to your top left.


Hmmmm....That's interesting. I'm going to have to remember that. Can anyone expand on that?


Forcing an opponent group to live small (say, in the corner) by locking it in (enclosing it) is really really big. The whole point of josekis in the opening is the two players trying to get access to the center and sides. The profit is secondary. The only josekis that involve someone getting entirely locked out of access to sides and center are usually because either the profit is so big that it doesn't (hopefully) matter (5-5 joseki) or the opponent's position was so big that stealing any of it back is good (3-3 invasion of 4-4 stone).

If you lock your opponent entirely in the corner, their group won't be able to help or hurt any other stones for the rest of the game. You, on the other hand, get impressive thickness that you can use to run enemy groups towards, or build moyos, or whatever.
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Re: SDK here we come

Post by Suji »

Suji wrote:I'm finally breaking down, and I'm going to set out a study plan. Inspired by SinK, here, I'm going to improve with him. I'm incredibly competitive, and I'm not going to go down in the Malkovitch Game without a fight, so I'm going to improve.

The story so far:
The story begins when I first began to get good at chess. I couldn't beat one of my friends, and he beat me about 30 times in a row before I beat him for the first time. During the time that I was failing to beat him I was studying chess non-stop. Now I really only play for enjoyment, not for the rating. Improvement stopped when I didn't have a target to reach for.

I first saw Go several years ago on Yahoo! Games, while I was looking for other strategy games that were different than Chess. I was bored of chess, and from time to time I need a breather from Chess. I played eight games, and said, "This is so stupid. Chess is better.", and went back to chess. So, two years ago, I was bored and remembered a conversation that I had with a friend of mine, and she said that I'd like Hikaru No Go. Well, I watched the anime and in January of 2009 I played my first game on KGS. Again my play was uninspiring, and I lost every game that I played that month. Slowly, but surely I've improved to 12K. I don't play much online, but when I do it's about 50% win 50% loss.

Obviously, I can't spend 24/7 on Go. I'm much older than I was when I could play and study chess non-stop. I'm a poor starving college student :D. I've got to go to class, do homework, study for tests, look for a job, and buy a new car (I unfortunately totaled my car recently). I've got competing interests for time, so I can't spend all of my time on Go. But what I can do is play all I can. Preferably, one a day. Also, I have the books Tesuji and Life and Death that I plan on working through. Also, I downloaded the Cho Chikun Tsumego Collections without answers available online. I will be working on problems as well as playing games.

So, putting all of this together the plan, starting Monday, is:

1. Play at least one game per day. If I can't log in to KGS, then I'm going to play the computer. I know that playing the computer isn't the greatest thing to do, but I like the option of always having an opponent handy. I don't know anyone that is on my level personally, so the computer is going to have to do.

2. Do 50 Tsumego a day. This will be the difficult part of the plan. I don't like doing problems, and I don't see how they're going to help me improve. However, I'm willing to try it out. I haven't done a lot of tactical chess problems in my life, and that could be why I'm stuck. I don't have the answers to Cho Chikun's Encyclopedia of problems and I want to be able to eventually solve all of them, so I have a lot of work cut out for me.

3. Review the games that I play, win or lose. I'm going to do this in two passes. The first pass, a cursory look for both sides and the mistakes we made. The second pass a more in depth look at my moves and why I made them. This means that I'm going to actually have to think about my moves. I play way too fast and I need to change that.

4. Ask any questions that I have about the game on this forum. Most of you guys are willing to help answer the weaker players' questions. You've been very helpful so far. I even want opinions of people weaker than I am.

4a. Try to absorb the information that the stronger players present.
4b. Weaker players have the tendency to charge blindly into some situations. I want the courage they possess when they play in those situations. If I can't read something all out, then I'm going to need the weaker player's courage to actually play the move if it's the right one.

5. Keep playing my Malkovich Game with SinK and compare my progress with his. I'm not going down without a fight. For now, SinK is going to be my rival, so I'm giving myself the same deadline: December 31st at 11:59 p.m.

6. Have fun. This is the most important thing on this list, since if I'm not having fun, I'm not going to improve.

Bring it on. :rambo:


Okay, so obviously this didn't exactly happen. Right about the time I posted this, I got really busy with school and my religious group put on a huge play. The play was taking most of my time in the evenings and most weekends. We did the play at the end of October, and I had to focus on school. Ugh, so this kind of died, as did my Malkovich game with SinK. Sometimes, life catches up with you, and it definitely caught up with me last fall. I'm in school again, and hopefully this time I can do better.

Since I'm playing 10 correspondence chess games at this point (playing in a tournament on chess.com), and I'm going to school full time, all my new study plan is is just to play 1 or 2 games a night. I might resurrect my Malkovich game with SinK, I might not. I'll decide in the next few days. As long as I'm keeping up in my classes I don't think that I'll have an issue.

I'll post my games here in this thread, and/or in the game analysis sub-forum.
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Re: SDK here we come

Post by Suji »

My studying is just going to consist of games at the moment as I'm trying to ease into Go again.

This is a humorous game that I played last night. Both me and my opponent made huge mistakes in the game, but I came out on top. I ended up marking him as a friend on KGS, since he was friendly. Here's the game.

Last edited by Suji on Wed Sep 21, 2011 6:40 am, edited 1 time in total.
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Re: SDK here we come

Post by Suji »

I played two games tonight. Lost both. Dropped down to 14k after the second loss. Ugh, didn't know returning to Go could be this painful.

The first game, I got slaughtered. He/she seemed way stronger than me, too, which is slightly annoying. The second game ended up being a lot closer than I thought. I need to get better, hence, why I'm playing games. I still need to find a rival that I can play regularly either in person or online.

Here's the first game:



And here's the second:

Last edited by Suji on Wed Sep 21, 2011 6:46 am, edited 4 times in total.
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Re: SDK here we come

Post by jts »

Hey Suji,

I looked through all the games you just posted. Let me offer three suggestions.

1. It looks like you have trouble with reading (and even some problems with atari-blindness). This would normally lead me to suggest tsumego, but it looks like you've already thought of that, want to work through Cho's Elementary problems, but aren't enjoying it. I wonder if that set isn't too hard for you. Have you done the beginner tsumego on Sensei's Library yet? There are also good beginner packs on GoChild, and one of the volumes of Graded Go Problems for Beginners might be appropriate. --- Doing tsumego should, imho, be relatively quick and painless. --- You might also want to look for a book of tesuji problems. Those tend to provoke the "Awesome!" reaction and sustain interest.

2. You play quite fast. When you reach a crucial turning point you'll frequently spend a minute thinking - which is good, many people don't even have the focus to do that - but then you'll spend 2 seconds on each of your next dozen moves. When you're playing a slow game, there's no reason not to spend a minute on nearly every move. When you get into byo-yomi you'll still have 30s to think, i.e., 15 times more than you typically use.

3. You seem to play contact moves when you should be attacking your opponent, or at least preserving the aji so that you can think about attacking. Maybe you think that contact moves are a good way to attack? In general you want to attack by reducing the size of the potential eyespace from the outside, or making a placement on the inside.
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Re: SDK here we come

Post by Suji »

jts wrote:Hey Suji,

I looked through all the games you just posted. Let me offer three suggestions.

1. It looks like you have trouble with reading (and even some problems with atari-blindness). This would normally lead me to suggest tsumego, but it looks like you've already thought of that, want to work through Cho's Elementary problems, but aren't enjoying it. I wonder if that set isn't too hard for you. Have you done the beginner tsumego on Sensei's Library yet? There are also good beginner packs on GoChild, and one of the volumes of Graded Go Problems for Beginners might be appropriate. --- Doing tsumego should, imho, be relatively quick and painless. --- You might also want to look for a book of tesuji problems. Those tend to provoke the "Awesome!" reaction and sustain interest.


Yeah, I have a hard time doing problems in general even when I'm getting them pretty easily. I find them to be relatively boring compared to playing games. I do have the Davies' Tesuji and Life and Death books as well as the two preceding those (38 Basic Joseki, and Opening something or other and I do want to eventually have Attack and Defense, The Endgame, and Handicap Go.) but every time I crack either two open and try to solve problems I get bored quickly. It's the same with chess, I've played more games than solved problems.

I've done a few of the basic problems on Sensei's, and I've done a few on GoChild but I get bored quickly too. Also, I know problems help you get better, so at some point I'm going to have to do them.

How does one make Tsumego fun? I'm open for ideas here.

jts wrote:2. You play quite fast. When you reach a crucial turning point you'll frequently spend a minute thinking - which is good, many people don't even have the focus to do that - but then you'll spend 2 seconds on each of your next dozen moves. When you're playing a slow game, there's no reason not to spend a minute on nearly every move. When you get into byo-yomi you'll still have 30s to think, i.e., 15 times more than you typically use.


Yeah, this carries over from the habits that I made playing chess online. I don't know why, but I have a fear of losing on time, and if that happens I won't get to finish the game. I know that it's illogical and stupid to fear the clock like that.

jts wrote:3. You seem to play contact moves when you should be attacking your opponent, or at least preserving the aji so that you can think about attacking. Maybe you think that contact moves are a good way to attack? In general you want to attack by reducing the size of the potential eyespace from the outside, or making a placement on the inside.


Hmmm...Now I'm going to have to start paying attention to this.
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Re: SDK here we come

Post by jts »

Suji wrote:Yeah, I have a hard time doing problems in general even when I'm getting them pretty easily. I find them to be relatively boring compared to playing games. I do have the Davies' Tesuji and Life and Death books as well as the two preceding those (38 Basic Joseki, and Opening something or other and I do want to eventually have Attack and Defense, The Endgame, and Handicap Go.) but every time I crack either two open and try to solve problems I get bored quickly. It's the same with chess, I've played more games than solved problems.

I've done a few of the basic problems on Sensei's, and I've done a few on GoChild but I get bored quickly too. Also, I know problems help you get better, so at some point I'm going to have to do them.

How does one make Tsumego fun? I'm open for ideas here.


Personally, I really like to look at something, think it's impossible, and then be shown it *is* possible. It's boring to do tsumego that are too easy (as in, you recognize the outcome on sight) or too hard (as in, after 5-10 minutes you think you've gone through all the variations but you're still not sure what the answer is), but the key thing is to have a "wow" moment at some sweet spot between those two extremes. Before even thinking about solving the problems - do you think the content of the Davies' Tesuji book is mind-boggling?

Suji wrote:Yeah, this carries over from the habits that I made playing chess online. I don't know why, but I have a fear of losing on time, and if that happens I won't get to finish the game. I know that it's illogical and stupid to fear the clock like that.


Well, maybe you should make yourself a checklist to slow yourself on down. Like "choose three possible moves for every tenuki before move 100" or "count the score every 50 moves" or "try to completely read out a life and death/ capture sequence before I make the first move". Sometimes when I'm getting too into the game I need to go get myself some water as a sort of a speed bump. But ultimately, there's no chance of losing on time in a slow game. Can't happen.
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Re: SDK here we come

Post by gaius »

Woah, the guy from the first game was big-time sandbagging. Don't worry about that loss, he should be giving a big handicap rather than taking black... Looks like the play of a (drunk) strong SDK, maybe weak dan player trying to boost his ego by kicking the crap out of weaker players on KGS.
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Re: SDK here we come

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gaius wrote:Woah, the guy from the first game was big-time sandbagging. Don't worry about that loss, he should be giving a big handicap rather than taking black... Looks like the play of a (drunk) strong SDK, maybe weak dan player trying to boost his ego by kicking the crap out of weaker players on KGS.


He was unrated, and the game wasn't rated so I'm not too terribly worried about it. It was just annoying that he was so much stronger than me.
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Re: SDK here we come

Post by Suji »

<rant>
I. HATE. LOSING. I played another two games today, and I lost both games. In the second one the guy invades my top of the board and manages to live, and to add insult to injury he killed a huge chunk of my stones, too. Why can't I be like Joaz or Araban now? Where's the magic pill that takes you to 9p instantly?
</rant>

As per jts and Li Kao, I might do some tsumego to supplement my playing...First, I hate doing problems. Second, I'd rather be playing another person than doing problems as I find problems to be excruciatingly boring. Does anyone know how to make problems less boring?

And here are the games that I played: :-?
Any comments are welcome.

First:


Second:
Last edited by Suji on Wed Sep 21, 2011 6:42 am, edited 1 time in total.
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Re: SDK here we come

Post by moonrabbit »

In the second game, at move 93, Black to move can save his stones. Think about it for a minute.

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