ASR Game fuseki question

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mic
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ASR Game fuseki question

Post by mic »

Hi,

I've played an ASR game where neither I nor my opponent had a good strategy against Blacks Q16/R10/Q4 fuseki (he told me so in the review). It would be nice if anyone could comment on this and give a few pointers.

Thanks,
Michael

PS: M17 was a missclick and should have been at M16 :D

Go is easy: don't play bad moves.
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Sverre
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Re: ASR Game fuseki question

Post by Sverre »

mic wrote:
PS: M17 was a missclick and should have been at M16 :D



Shoulder-hitting a weak stone is almost as bad as attaching to it. Did you consider counter-pincering instead? If you are uncomfortable counter-pincering here you should perhaps just invade 3-3 when he pincers you.

The sequence starting at q12 makes Black's territory more solid, just skip it and approach/invade his lower corner.
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mic
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Re: ASR Game fuseki question

Post by mic »

Sverre wrote:Shoulder-hitting a weak stone is almost as bad as attaching to it. Did you consider counter-pincering instead?

I did, but felt that a counter-pincer with my weak group against black's corner won't work.

If you are uncomfortable counter-pincering here you should perhaps just invade 3-3 when he pincers you.

Yes, although that's the standard response I felt that black's influence would be way too big.

- Michael
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Re: ASR Game fuseki question

Post by Dusk Eagle »

I agree with everything Sverre said, and have added a few more comments as well. I hope they're useful to you.

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mic
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Re: ASR Game fuseki question

Post by mic »

Dusk Eagle wrote:I agree with everything Sverre said, and have added a few more comments as well. I hope they're useful to you.

Yes, they were. Thanks for them!

- Michael
Go is easy: don't play bad moves.
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