Howdy all, I'm new to the forum and this is my first post here. I've just started playing go recently and I haven't ever really had a game reviewed. This seems to be my first game where shapes formed and I wasn't playing flat out silly. Any suggestions/help would be greatly appreciated.
Beginners first decent? game Please review
- jts
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Re: Beginners first decent? game Please review
I would start by remembering that you're allowed to play slower, if you want to. When you play a move every two or three seconds, you'll make worse moves, and because you aren't practicing finding good moves, you improve as quickly. (There's also a small question of politeness - I'm spending more time thinking about what to say about these moves than you did playing them.)
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Re: Beginners first decent? game Please review
jts wrote:I would start by remembering that you're allowed to play slower, if you want to. When you play a move every two or three seconds, you'll make worse moves, and because you aren't practicing finding good moves, you improve as quickly. (There's also a small question of politeness - I'm spending more time thinking about what to say about these moves than you did playing them.)
It's good to spend some thought sometimes, but when you're just starting, playing your gut response can be a very valuable teaching tool, and makes it easier to see the thought process of the player.
As far as the game, the primary thing I noticed was that you wanted to keep atari-ing constantly, sometimes it made nice, squeeze-looking plays, but sometimes, you just want to consider defending. You don't have to keep attaching to them.
Tactics yes, Tact no...
- EdLee
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Re: Beginners first decent? game Please review
Play more on a 9x9 or 13x13 board. There are lots of very basic things that you are learning, and you can learn them faster on the smaller boards.
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Re: Beginners first decent? game Please review
Aside from what others have said, looking through the game one thing I would say is that you want to get into the habit of counting how many liberties each group has before deciding on your move. This includes recognizing groups that have only one liberty (atari) because they can be captured with only 1 more move, but also things like when there are two groups right next to each other that only have 2 liberties (an example would be after move 20, black ends up playing the move at 24). In the latter case, one move by your opponent can make a double atari and it is impossible to save both sets of stones. By counting liberties you can start to see these trouble spots before they become big problems, or before you actually end up having your stones captured (Added bonus: you can see where there are trouble spots for your opponent and where they should have defended, but didn't!). (=
is very bad because you make yourself a
cheers! 100 games here I come.