Here is the one of MANY good responses that popped into my head as I was formulating my idea:
Bill Spight wrote:Suji wrote:Okay, this problem stems from my exclusive chess days, and I really don't know what to do about it. Since I've gotten used to playing by my intuition at chess, it's somewhat carried over to Go. Here's the problem: I read ahead with a sequence that I consider best and make my move. The opponent thinks and makes a move that I didn't even consider. Thus, all of my reading ahead did me ZERO good. I then have to "waste" more time thinking about my next move, and when I make my next move my opponent makes ANOTHER move that I didn't expect.
This is my problem with reading ahead.
This is a great learning opportunity. If your opponent not only makes a move that you did not consider, and it was a good enough move to throw you for a loop, you have learned something.![]()
I suspect that your problem lies in the phrase, "reading ahead". Perhaps you are reading too deeply, and not broadly enough. (Obviously, if you are not even considering the best candidates, you are not reading broadly enough.)
For technical reasons having to do with short term memory, humans handle depth first search better than breadth first search. So go ahead and read deeply. However, taking a cue from Kotov, at each step identify all of the good candidate moves that you see. (You have to trust your judgement. You can't read every branch of the tree.) As you get better, you will be able to prune better.
OC, studying tesuji and life and death will help you to identify good candidate moves and prune bad ones.
Good luck!
Okay, I'm familiar with Kotov and his method, though I haven't read his book Think Like a Grandmaster. Basically, what the method boils down to, is selecting candidate moves for yourself, and in response selecting each of your opponent's candidate moves while going deeper and deeper into the tree. Now, obviously, in a game such as Go or chess the branching factor is relatively high and no one can read the entire tree. Even if I limit my choices to two moves, and consider two responses the tree gets unmanageable fairly soon.
Here's what I came up with. During tsumego I have a hard time broadening my search, let alone in games, so doing tsumego correctly is hard (Looking at every possible variation.). Could I treat the tsumego problem like a math problem, and do it in my head while I try to write down possible variations. This way I can see the variations that I have already done, and not waste time trying to remember them. Could this help train my brain in such a way that breadth-first searches are easier? Or, is this a bad idea?